123vitser - Farming Simulator2011 Mods
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  • Warning Light (bjelke) by Jossva

  • For Farming Simulator 2011

This is a Waring Light you can put on your tractor whit GE
 I have take it from a tractor Wink


hope you like it Wink


Credits


SFM Modding
Shippy74
JossvaDownload Mod


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Overisze

For Farming Simulator 2011


Oversize for tractors or anything that i can be attached to, if you got a big load or a big trailer you can have it on and put the becon lights on Cheesy


Credits


model : Massaglia32
Script : Ptitminus73]
Beacon : Eddy
Texture: YourKINE
Edit: LS_SWE
New Text: Gummi625


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Sorghum update

For Farming Simulator 2011


This is a new fruit for 2011 called Sorghum
This Mod is made by the joint efforts of American farmers
This has a updated foliage_sorghum_cut_short_diffuse. You need to set 0.5 below the number you your sorghum set at. example: height 3 cut

short height 2.5

It is rise in the Midwest USA and it rise in other parts of a America and over the world it is used as a feed and in food. It is one of the

main crops used for food in China and other parts of the world.
 The map_Fruit I supplied, You can use the map_Fruit and edit it so it fits your map.
 
We hope that you will put this mod in your maps Please give us credit, Thank you. Have fun.


Credits


textures by matthewm2012
sorghum files by slopoke7166
sorghum fruit mod by jb3pc4sale
tested by matthewm2012
tested in all stages of planting, harvesting and selling by jb3pc4sale
Note the orginal map_Fruit and fruit mod by Palajos Modified by jb3pc4sale
and for the help from sniper214


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  • Needed files for creating dust and dirt tracks on a tractor.

  • For Farming Simulator 2011

These are the files that are required in my tutorial for adding dust and dirt tracks to a wheeled vehicle.
This tut can be found here: http://www.ls-uk.info/forum/index.php?topic=80044.msg390225#msg390225


Credits


The files all come from the V4 version of this mod:http://www.ls-uk.info/downloads/10/16453 . The original maker isn't known to me,
But I asume some creators are:
Textur: Giants, Clondike, surrealcrash
Script: Clondike, surrealcrash
V4-Edit: IamCandyman from www.lsportal.nl
V5-Edit: surrealcrash

(yes, exact copy from the Fendt V5, but this is so I don't forget anyone.


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  • pipeParticleSystems

  • For Farming Simulator 2011

pipe ParticleSystems for Ropa EuroTiger only.
all instruction is in this mod.
enjoy.
fruit are:ananas,blumkohl,carrot,cotton,karotte1,
kohlrabi,onion,pea,potato,radieschen,rotkohl,spinach,
strawberries,sugarbeet,tee,tomato,wassermelone,weisskohl.
if you have any question about this mood just ask me.


Credits


dodo27


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Swedish wide load sign

For Farming Simulator 2011


a edit of convoi agricole with working beacons


Credits


model : Massaglia32
Script : Ptitminus73]
Beacon : Eddy
Texture: YourKINE
Edit: LS_SWE


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Seeding texture

For Farming Simulator 2011


Put and replace to your -map-textures-foliage folder.


Credits


melfoy


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Airhorn

For Farming Simulator 2011


An airhorn for your vehicles


Credits


Tommyp


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McHale F550 Baler Control Box

For Farming Simulator 2011


Hey guys here's my McHale F550 control box for all you McHale fans out there !

Big Thanks to Deutz Fahr UK !

Note: Must Be Added With GE !

If you release a mod witch you added this model to add me in the credits !
Enjoy !


Credits


Model/Texture: LS2009FAN
Convertion: Deutz Fahr UK


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Earnings script

For Farming Simulator 2011


With this script you can change how many liters per square meter of a crop you get when you harvest it. You must change the amount in lua file. Only original fruits.


Credits


Script by FreddyK


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Sorghum (Milo)

For Farming Simulator 2011


This is a new fruit for 2011 called Sorghum
This Mod is made by the joint efforts of American farmers

It is rise in the Midwest USA and it rise in other parts of a America and over the world it is used as a feed and in food. It is one of the main crops used for food in China and other parts of the world.
 The map_Fruit I supplied, You can use the map_Fruit and edit it so it fits your map.
 
We hope that you will put this mod in your maps Please give us credit, Thank you. Have fun.


Credits


textures by matthewm2012
sorghum files by slopoke7166
sorghum fruit mod by jb3pc4sale
tested by matthewm2012
tested in all stages of planting, harvesting and selling by jb3pc4sale
Note the orginal map_Fruit and fruit mod by Palajos Modified by jb3pc4sale
and for the help from sniper214


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Map Fruits mod for Big Woods Farms V3

For Farming Simulator 2011


i forgot to add this in with my version 3 map.
The Modded fruits are
Potato
green wheat
sunflower
sugarbeats
Cotton
Soybean


Credits


palajos , dodo27 , gnom and LS-UK info


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Gas Limiter for tractors

For Farming Simulator 2011


Make sure you know how to add it. I will just reply *facepalm* if you say it doesnt show in shop.

I've included the parts that you've got too add to the mod desc. Enjoy it!


Credits


By Adri@n/RotoR
LS11: DaleC/Adri@n


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Course Play - for LS 2011 v 2.2

For Farming Simulator 2011


Course Play - Abfahrhelfer for LS 2011 V 2.2
Contents
I. Changelog
II Installation Instructions
III. Manual
IV Credits
Ia. Changelog - Changes since version 2.11
- Support for the silo of the BGA Giants DLC2
- Support for typanywhere mod
- Support for upcoming drescher AutoPilot 3.0.5 (which is not yet published)
- Better support for ball collection vehicle
- Error when loading wagons filled from above and exit to the second round fixed
- Rare multiplayer call stacks Fixed
Max Red is read from the xml of the vehicle
Work for fertilization and abort mode is saved with field
Additional stop on the option route end or inserted at the next trigger
Ib. Changelog - Changes since version 2.0
In version 2.0, unfortunately, were still some errors that have disrupted the multiplayer mode. These have been fixed.
New in this version is mainly that you no longer need to upgrade your tractor with course play. Simply the mod into Modverzeichnis and all vehicles are equipped with them automatically.
This change, unfortunately, you have all been converted tugs the entry "
Moreover, this version has been improved by combining courses.
Important: the file aaacourseplay.zip (v2 and less) from the mod directory MUST be deleted.
Ic. Changelog - Changes since version 1.6
The biggest change in course, of course, play the multiplayer capability. This will start the game all the values ​​and even saved courses transferred from host to the clients. That can sometimes take a bit but necessary.
In addition to numerous bug fixes and performance optimizations are not here to be further mentioned, there are essentially the following features:
Course management: Saved courses are now sorted alphabetically and are immm stored globally for all vehicles. Therefore, no synchronization between the different classes of vehicles is no longer necessary and the memory usage has dropped dramatically.
Courses aufnhemen: Pausing the course record was revised. You can now pause the course record and delete the last waypoint. It will now only display the last waypoint and not all.
New: price Offset
This feature is still experimental and is intended to ensure that the stored course the tug departs slightly offset. This meant, for example, for ball collection vehicle.
New course combination:
You can now set a course when entering intersections. If you later invites several courses in succession which are always on the first common crossing point (the distance under 30 meters!) Together. So that you may also use parts of routes again.
The reverse has been optimized and should now work properly again.
If you save the game the settings are saved with your downhill. After the reboot you have to adjust normally be no more. The pre-loaded courses and settings should be back online completely.
There are also new icons for the specific waypoints and waypoints as intersections and entry points are also visible when you're not in the vehicle which has saved the route.
Id Changelog - Changes since version 1.2
New additions, especially the field mode with which you can Heusammeln and baling. The slurry was further perfected mode and it is now possible in the Abfahrhelfer Drescher and shredders installed.
So you can record for example with code phrases in the helper mode, the courses can be changed later for the manure or field mode.
It also publishes a control Abfahrhelfer from the thresher. You can start a call Abfahrhelfer, stop and change at the side of the departing chopper.
When Abfahrhelfer you can now adjust to how much he should leave early Prozenz level. If a downhill turn for example, a level of 90% and the thresher at the end of the field goes downhill from the same and not waiting for the turning maneuver.
In addition, the transfer vehicle travels at its dock point back onto the field when he has fallen below a certain level and konmmt overloaded for about 20 seconds for no other skier.
Wurrde also liked the Abfahrhelfer turn his beacon on the road - he does now;)
Then of course there were also some fine tuning: The senseless gyros on the field should now be over, HW80 turntable and Agroliner containers are also now supported.
Ie. Changelog - Changes since version 1.0
As new features are added in the main mode of fertilization and the reverse. In addition, the handling improved (especially in corners) and it will be recognized more EntladeTrigger (grass silage).
In addition, you can now combine courses saved by loading several courses in a row. If you want to download only a new circuit you have to clear your now before the waypoints of the old.
In addition, the Abfahrhelfer is now no "hireable" more, which means it now consumes gasoline (Dünger..) While driving. So the skier will not just stand somewhere you get a warning when the tank is almost empty and with a minimum tank capacity remains the Abfahrhelfer stand still for one to get to the filling station.
The menu was still the "BUG" issue where you could control the menu with all the mouse buttons.
Of course there were many other minor bugfixes.
This time is an especially big thanks to Wolverine, who has implemented a large part of this update (fertilizer and reverse mode).
We continue to have a version 2 which is fully multiplayer capable, but the current version 1.20 is at least in the MP from the host to use.
II Installation Instructions
1st The archive ZZZ_courseplay.zip in the directory C: Users your username MyGames FarmingSimulator2011 mods copy. That was it!
III. Manual
Control:
The control of Abfahrhelfer works mainly with the mouse buttons in free because Landwirtschafts Simulator are very rah indeed.
Activated by clicking the right mouse button you play the course in the HUD you can configure the shutdown. In addition, some functions such as downhill start and stop using the keyboard with the keys NUMPAD 7 to 9 NUMPAD occupied.
HUD:
If you, the HUD automatically opens the mouse control is activated. That means you you can not look around with the mouse. To disable the mouse control you just need to click again on the right mouse button.
Alternatively, you can also click on the red X top right in the HUD. This is the HUD and closed off the mouse control back.
The HUD is divided into several sub-sites. This you can switch with the blue arrows at the top of the HUD.
In the middle of the HUD you can click on each different base settings or give commands. Simply click on the desired action.
At the bottom of the HUD information you find on your downhill course and charged the current status. There you can click through to the disk also save your quote retracted.
HUD "Abfahrhelfer control":
Course start recording:
With this option, the recording mode is activated Abfahrhelfer. You can retract so that the course should go to the downhill later.
When activated, initially three barrels are placed at a distance of 10-20 meters. You should make sure that you up for the third straight draft, if possible ride.
If you have activated this feature you can with your right mouse button to disable mouse control so you can look around you when entering the course, too.
Course recording pause:
If the course record with her run this function you can pause the course record. You will see a yellow arrow pointing to the last waypoint. In addition, you can delete in this mode the last waypoint.
Stop Recording rate:
This action is only for shooting vergügbar and serves to stop this. Click on this button when the culmination of your route have reached retracted.
It is recommended that the endpoint is located about 10 meters before the start point and one that comes from roughly the direction in which the downhill at the starting point should also continue.
This is where waiting point:
In record mode you can wait points on the track you set. At these points, the skier will later stop when exiting until you manually send it on.
If a skier has reached a waiting point you will be shown at the bottom of the screen.
Downhill set:
If you've been run a course you can now set the downhill. Here, the Abfahrhelfer activated and drives good from his route.
Downhill dismissed:
Activated the downhill course, you can stop at any time and dismissed.
If you activate the Abfahrhelfer later he will continue his tour on the last point.
Continue:
This option is available to you when the skier has reached a waiting point.
Downhill-type switch:
This allows the Abfahrhelfer do many tasks as possible, there are different types Abfahrhelfer.
The current type is displayed at the bottom of the HUD. By clicking on this action you can go by their types.
Type: downhill
The type of skier waits at the starting point until it is fully loaded and only then goes off the route. If he comes on his route through a tipping it stops and emptied his (s) trailers.
You can tell the downhill at the starting point, however, that he should leave immediately.
Type: Combined
The combined mode is similar to the downhill mode with the difference that the downhill at the start point does not wait until it is loaded but independently to a thresher or chopper on the current field and moves it serves.
If all hangers are full of downhill runs, the second barrel on his route and goes from there on to the route as the normal downhill.
In order for the combined mode, the starting point of the departing necessarily be on the same field or on the threshers are.
Type: Grain Trailer
With the type of transfer vehicle travels downhill and directly to the thresher or choppers and then goes off his route. The difference here is that the transfer vehicle "wait points" as "Abladepunkte" uses.
If the transfer vehicle is full so he goes off his route to the waiting point, and there goes on automatically when the transfer vehicle is empty.
Type: Transfer
In this mode, the skier goes off his route only. He does not wait at the starting point and will not be unloaded at unloading points.
This mode is associated with waiting for equipment to bring points to the field or as to other farms.
Type: fertilizing
In the mode of fertilization Abfahrhelfer fills a syringe at the starting point or a slurry tank and then goes off his route. You take the field Abfahrhelfer to a waiting point is at the point where he should start with the fertilizer, leaves from the field and sets a waiting period at the end of the field.
Abfahrhelfer up automatically when scanning from the syringe / Liquid manure and turn it on, leaves the field until the tank is empty and goes back to refuel. After refueling, he makes at the position where he left off.
Type: Field Work (balers, swath)
The field work mode is similar to the fertilization mode. This course is a pre-recorded left field with speed.
As a special feature in this mode, you can attach as a baler. The round baler to keep this when it is full, and ejects the bale.
If one attaches a cargo car, the course is left until it is full, then the last position saved and left the course. The course should then naturally lead to a Abladetrigger over. There, the car emptied, and then he goes back to the field and continued his work on the last point.
The operating range of the mode field work must be marked as in the fertilizer mode by waiting two points.
Waypoints:
If a course is run over this option you can reset the course again. It is of course not deleted from the stored configuration data, but only resets the current downhill again.
HUD course save
In the bottom of the Breich Huds you find a floppy disk. If you've been run a course you can save your disk by clicking on the course.
Here at the top of an input screen is displayed. Here you can assign a name with the keyboard for your course and confirm this by pressing ENTER (Enter).
Note: Currently, the control of the game in memory mode is still active. That means if you press for example "e" from yet its rise from the car.
In this case, simply enter again and continue typing. This issue is fixed in a later version, of course.
HUD "Manage courses":
At bottom of the HUD images this is a listing of your saved courses. You can by clicking on the folder icon to a course load and delete by clicking on the red X is a complete course.
NOTE: Since version 1.2 you will need if you want to load a new course until the waypoints old reset, otherwise it combines the two courses!
Use the blue arrows on the right above and right below it you can scroll through the saved courses.
Note to combine courses: The folder icon without the blue arrow combines the courses on the first common crossing point, which is related to the courses that the blue arrow just behind the other.
HUD "Combination mode settings":
These settings are valid (as the name implies) is only for the combined mode and the overcharge mode. With this you can customize your skier to the respective Drescher.
You can the values ​​by clicking on the + / - icon next to adapt
lateral. Distance
This value defines the lateral distance at which a skier or thresher harvester must adhere to when driving alongside.
Start with%:
This value specifies at what level the thresher of downhill runs to him and abtankt.
Chippers is determined by this value when the second Abfahrer to follow behind the first in the chain.
Turning radius:
This value is only important during chopping and determines how far the skier will go away when turning the chopper from him without him being in the path.
Pipe spacing:
This value determines how far the downhill ride alongside or in front of the back should go. This allows the skier to move several trailers.
HUD "Drescher manage":
These settings are only relevant for the combined mode. Here you can set whether the skier is looking for a thresher or shredder automatically (default) or he should use a manually assigned Drescher.
If you must manually assign a thresher that can not be on the same field. The Abfahrer automatically moves from its starting point to the thresher, no matter where it resides.
Interestingly, this setting is particularly large or hilly fields where does the automatic allocation is not always and in fields without Grubbertextur eg meadows.
HUD "pace,"
Here you can define how fast your ride is downhill. I guess the settings are self explanatory;)


Credits


Lautschreier
Wolverin0815
Bastian82
Hummel


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English help window for the John Deere 9630

For Farming Simulator 2011


Hey, so this is my edit of the help window for the John Deere 9630, which can be found here: http://www.ls-uk.info/downloads/11/15644
Just copy the .png file in the .zip to the .zip from the John Deere 9630, and it should work.

Unfortunatly the John Deere mod has been removed from this forum, I don't know why, but it happened.
For the people who allready downloaded this mod before it got removed, or possibly got it from somewhere else,
This help window can make using this mod a lot easier.


Credits


-Modell: balogh2003
-Textur: balogh2003
-Script LS11: Martin94
-textur edit: frederik1255


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Lemken Control Box

For Farming Simulator 2011


Add to you tractors with GIANTS EDITOR

More coming...


Credits


Model: DaleC
Texture: DaleC
In-game: DaleC


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Telehandlers

  • Class Ranger 920

  • For Farming Simulator 2011

I have edited this mod a wee bit
and got permision to upload it

it is mouse controlled for the loader


Credits


Modell: stehbeni
Textur: stehbeni
Script: Headshot XXL & Gorli
LS 2011: ready by spider100
Edited: massey 390


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JCB 526-56 By SamN

For Farming Simulator 2011


JCB 526-56 By SamN

Just a basic telehandler using the original scripts. Features 4 wheel steer, 3 cameras, boom light.

You are welcome to edit the mod for your personal use. You may not edit the model, skin, or add things on, and then release it, under any circumsatnces.

All the textures are 512x512 etc, so they should work with all graphics cards.

Please do not change the download link / upload it anywhere else unless you have permission.

This mod is protected my copyright laws. (C) SamN 2011


Credits


Model - SamN
Texture - SamN
In Game - SamN
Scripts - GIANTS


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Liebherr 576 Radlader

For Farming Simulator 2011


I've edited this mod with double frontwheels, it looks pretty awesome


Credits


Credits:

Liebherr:

Model: Giants
Ingame: fabilehner
Umbau/Updates: Alfkiller
Liebherr-Skin: Alfkiller
Extra Wheels: Lauwtjee1


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  • Claas scorpion 9040

For Farming Simulator 2011


well here it is evry1 Wink its not mine all i did is upload it to ls-uk

but when i found it it only attached front loader tools so i changed it so it now acepts telehandler tools  


Credits


author- Jaguar_Driver

^^ that's the only credit i can find in the Modesc


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Liebherr Bischofshofen Pack-Ls 2011

For Farming Simulator 2011


Model: Giants
Ingame: fabilehner
Particelsystem: Arnold
Script: Heady
Edit by Bauernluemmel

Not My Mod Just A Upload


Credits


Model: Giants
Ingame: fabilehner
Particelsystem: Arnold
Script: Heady
Edit by Bauernluemmel


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Liebherr 576 with shovel

For Farming Simulator 2011


Here you for the Liebherr 576 with switchable steering lock. I have installed in the Liebherr a steering lock, with which it is now possible to rank much more closely. When switched on the steering lock remains in the current angle to and does not automatically return to the starting position. Especially for keyboard users very helpful.

key: numpad 7


Credits


Modell: Giants
Ingame: fabilehner
Updates: Alfkiller, Sirrobin
Liebherr-Skin: Alfkiller, Sirrobin
Radlader-Arm-Fix: DanielPB


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IT'S A PACK! ackbar.png

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Jcb 336-60

For Farming Simulator 2011


This is a reskin by freightliner for me which i have decided to upload i have had permission from solanz to uplad this.

Its not close too detail i do have to say but it works fine with no bugs and is perfect for hauling bales, loading manure and buckraking.

This is a telehandler so will only attach too telehandler implements so it won't attach to frontloader implements.

I would like to thank frieghtliner again for this reskinsmiley.gif
Thanks for reading/downloading my mod

Regards
Olly


Credits


Model and Texture: Solanz
Script and Tweeks: Jamesyy and DaveDB
Tester McGill2009
Reskin: Freightliner


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  • Bobcat Versalift

  • For Farming Simulator 2011

Telehandler


Credits


Modell: Nickel77
Modellaenderung: Blancker
Skin: Blancker
Script: Blancker
LS 2011 ready by spider100


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ZTS UN-053.1 HON

For Farming Simulator 2011


Contain:
UN-053.1
Shovel
PalletFork
ManureFork
ManureFork - long
WoodFork
BigBag Lifter


Credits


Model and Textures: Zbysa
i3d: Honzass
In game and script animations: Dzanito
ESLimiter & Operating Hours: SFM-Modding
BeleuchtungV3: Sven777b
Godetgrain script: Headshot XXL
Straw mod script: Geri-G


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Cat TH407

For Farming Simulator 2011


i converted the cat scorpion from 2009 to 2011 and made it a real model so the Cat TH407 was born for FS.
the controls are whit the numpad.
up/down = 7/4
tip/back = 8/5
extra arm = 9/6

it only accepts "frontloader" tools!!


Credits


model: Zippo
texture: Zippo & Geertyb0y
Ingame: Zippo
convert: Geertyb0y


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  • fendt scorpion

  • For Farming Simulator 2011

front loader


Credits


3d/script
fiat100 (aka deutz5ever) und Jumpstyler

reskin:jarlax


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  • Terex Loader And multifruit bucket

  • For Farming Simulator 2011

Terex Loader and multifruit bucket
Reskin and small alterations but i think this is a neat and easy to use loader.

Loader controls kp 7&4 up and down
                kp 9&6 controls bucket


Credits


Credits:
Model: Giants
Battleknight: Fabilehner
Umbau/Opdateringer: Alfkiller
Liebherr Skin: Alfkiller
Einsendung von DanielPB
Terex Skin: Beetle
Tire Edit : Rustydog
Bucket: mickr4


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Bobcat Track Mod

For Farming Simulator 2011


At the Frontarm all attachments of the type to be coupled "front loader. " (ie: bucket, bale fork, tongs, etc.)
There are no attachments here! There is enough here to download for it.


Credits


Bobcat by Maniek www.farmingsimulator.com
Terra Trac by shangri66
LS11 and Trackversion by usxi7sd


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CAT 669 H WHITH TWO SHOVELS

For Farming Simulator 2011


WHEEL FRONTLOADER & TWO SHOVEL


Credits


Credits:
 Model: Giants
 Battleknight: Fabilehner
 Umbau/Opdateringer: Alfkiller
 Liebherr Skin: Alfkiller
 Einsendung von DanielPB
 Terex Skin: Beetle
 Tire Edit : Rustydog
 Bucket: mickr4


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Liebherr 576 + Bucket v2

For Farming Simulator 2011


Functions:

- Lightningscript V3 by Sven777

- Mousecontrols

- Dynamic Exhaust

- ESlimiter by SFM-modding

- Schaufel: can be loaded with mist, BGA-silage, grain, corn, barley, raps en chaff.

Not my mod, just uploading it, because i also uploaded the previous version here.


Credits


Shovel:
Model: Giants
Ingame: fabilehner
Ombouw/Skin: Alfkiller
Edit: Mofa-Killer
Script: Face, sven777b

Schaufel:
Model: Giants
Ingame: fabilehner
Edit/Skin: Alfkiller, Mofa-Killer
Particelsystem: Arnold
Script: Heady

MP ready


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  • Terex TL310 (Fixed)

  • For Farming Simulator 2011

This is my edit of the Terex TL310 where I have fixed the exhaust so it is now coming out of the exhaust pipe and not below ground.


This works in SP, as I do not play MP I have no idea if it works in MP.


[This is not my mod]


Credits


Model: Giants
Battleknight: Fabilehner
Umbau/Opdateringer: Alfkiller
Liebherr Skin: Alfkiller
Einsendung von DanielPB
Terex Skin: Huh

Original upload to LS-UK: computer2010


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his link.

Jcb - merlo - deutz telehandler.

For Farming Simulator 2011


This is a giants deutz agrovector reskin and whith some improvements

.Longer boom

.Rear steering axle

this is NOT my mod just uploaded by me guys.


Credits


Giants: for the original model

Mf390: for the wheels

Also credits to Bigfarmer45 and geri-g


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Terex TL310

For Farming Simulator 2011


This is a great loader for LS 2011.

It is great for loading trailers and for big cow farms.




[This is not my mod]


Credits


Model: Giants
Battleknight: fabilehner
Umbau / Opdateringer: Alfkiller
Liebherr-Skin: Alfkiller
Einsendung von DanielPB
Terex-skin:Huh


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Matbro TR250 (Manitou Reskin)

For Farming Simulator 2011


Matbro TR250

This is a reskin of the Manitou MLA628 Turbo. Link to original Manitou: http://www.ls-uk.info/downloads/88/10368

We strongly recommend that you have the Modteam's Albutt Loader Implements mod installed as they were designed specifically for the Manitou. This can be found in the downloads section

Full conversion to Farming Simulator 2011
Fully Multi-player compatible

Features

Auto/Manual Steer function
Opening Doors
Rear Hitch
Pivoting front axle
Moving interior controls

Albutt Attachments http://www.ls-uk.info/downloads/42/10369

We strongly recommend you read the operator's manual that is within the ZIP file[/size]

___________________
KEEP ORIGINAL LINK
DO NOT UPLOAD TO OTHER WEBSITES

Original beibehalten Link
Nicht zu anderen Websites hochladen

Zachowaj oryginalny link!
Zakaz uploadu na inne serwery!

Tartsa meg az eredeti link


Credits


The LS-UK modteam (alwyn, henly20, nishma, rh, sam123)

Also, thanks to Sven18koehler for proportional control scripts


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  • JCB TM270 (Manitou Reskin)

    For Farming Simulator 2011


    JCB TM270

    This is a reskin of the Manitou MLA628 Turbo. Link to original Manitou: http://www.ls-uk.info/downloads/88/10368

    We strongly recommend that you have the Modteam's Albutt Loader Implements mod installed as they were designed specifically for the Manitou. This can be found in the downloads section

    Full conversion to Farming Simulator 2011
    Fully Multi-player compatible

    Features

    Auto/Manual Steer function
    Opening Doors
    Rear Hitch
    Pivoting front axle
    Moving interior controls

    Albutt Attachments http://www.ls-uk.info/downloads/42/10369

    We strongly recommend you read the operator's manual that is within the ZIP file[/size]

    ___________________
    KEEP ORIGINAL LINK
    DO NOT UPLOAD TO OTHER WEBSITES

    Original beibehalten Link
    Nicht zu anderen Websites hochladen

    Zachowaj oryginalny link!
    Zakaz uploadu na inne serwery!

    Tartsa meg az eredeti link


    Credits


    The LS-UK modteam (alwyn, henly20, nishma, rh, sam123)

    Also, thanks to Sven18koehler for proportional control scripts


    Download Mod


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Lorries and

Mercedes Benz Axor 2544 v2

For Farming Simulator 2011


New version with bug fixed.
All colors


Credits


Model / Scripts / Sound: FazendeiroBR


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Maps

Churn Farm Version 1.1

For Farming Simulator 2011


This is my edit of the default map, with lots of changes and new additions. styled on the British (hilly) countryside.

Version- 1.1 -Tommy23-

Total overhaul of my original attempt (plus extra features and tweaks),
Clip distances reduced (Max 1250). Image files reduced,
Crop and windrow density increased, Maize in rows, growth time -2500000- , view distance -150-
added sunflower image to Lexion770TT graneplane. and carrot file to trailer.

No log errors or Bad allocations as yet! Runs alot smoother!  

Note-- (I have it set on medium . Using- AMD phenom 9500 , 2.2 ghz quad core , 4GB Ram , Nvidia 460 GTX amp edition.)

-Needs 2-3GB of Memory or higher.
-Enable 3GB switch to allocate more of your Ram. As having 4GB Ram don't mean its available.
Check out the forum for more info about bad allocations..

 ..(as you may run into Bad allocation issues)



The mod vehicles are installed on start up,(so they need to be in mod folder with map).I have included the file for default start vehicles, if you want to change it.

Enjoy!!
 

Features Original-
Cowzone(with new yard design + Baleshredder)
Milk truck,Dairy,sellpoints and crops.

Additional Bale triggers in feeders and cattlesheds.
 

Features New-
Farm yard for arable operations and machine/seed storage and bale elevator in barn.
Two additional smaller yards, (1 for seeds/fert/chems, manure and bale stack trigger, 1 for tipping crops).Two veg warehouses located at the port.
New fields(ready for harvest).Sell manure at the local allotment.
Extra Crops-Pea,Soybean,Sunflower,Potato,Sugarbeet,Carrot,Greenbean,Onion and Radish.
Landscape additions, Hedges,trees,gates etc. British countryside sound fx.


Credits


Yard objects- Deutz Fahr UK
Dairy Cattle Shed-mf6160
Farm Yard accessories/Clutter-Sandgroper
British hay/straw shed-Farmerl
Corrugated General store sheds-jd8430t-Deutz Fahr UK
JD Dealership-troll711
Speed camera-Willjsavage
Low poly trees-Vanilleeis
new fruits for fs 2011-dodo27
LS-UK Mod Team
Maize in rows V2 by Dad0
CountyPower
Jamesyy
olli
Russ
Giants
Maxter
Shed by Andrew
Liamnh8560
JD6410
Sprengi
triggers-cadaver uk
Electric poles--?
Dung misthaufen-??

Pda Mod-apuehri ("newpda"/"PDA_Mod") & WeeRuz

V660-
Tommy1222

CLAAS Lexion 770TT Pack (MP)-
Credits:
Ingame,cript- Defender

Modells:
Claas Lexion 770-Shangri66
Claas header trailer-Maurermatze
Claas Vario 1200- Maurermatze

Sodimac Keral 1610-
3D: Fendt-du-50
Script: Sagona01 & TSF3M

RopaEuro Tiger MF-
credits-Shippy74
edit by Bandit
skin by bandit
Note- log warning (Warning: 'emitter1' dynamic with id 0 not found.)  HuhHuh?
does not effect!!

Ploeger 2000 Roder Mod-Pack
Credits:
Model: Rabby, RunAlp, Erbse
ls11: Farm 66
Note- log warning (Warning: 'emitter1' dynamic with id 0 not found.)  HuhHuh?
does not effect!!

Multifruit Modifications added for use with Churn Farm Fruit/Crop Types.


All modders/scripters.

Sorry if i missed anyone!
 
Please credit (Tommy23)and(LS-UK) if you plan to edit or upload to another site. Thankyou.  


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Midwest USA high 2nd version

For Farming Simulator 2011


The map has 18 fruits counting Grains: maize, barley, wheat, rye, sorghum,sorghumv2, soybean, soybeanv2, sunflower, and oats, Veg. potato, sugarbeet, carrot, watermelon, pumkin, the 3 different trees as fruits.
This map has No rape, what it does have is this: maize, sorghumv2, soybeanv2 for silage/chaff.
For grass and hay it has: grass, clover, and alfalfa. For straw: wheat, barley, corn, and rye.
Harvesting crops to sell are: corn, barley, wheat, rye, sorghum, soybean, soybeanv2, alfalfa, clover, sunflower and oats.
All harvesting crops and sorghumv2 can be dump at the farm storage, but the sorghumv2 not for sale.
Alfalfa and clover has to be cut with combine to be able to bale. You also can cut it with krone Big X1000v2 for grass dump to cows.
Now you also have 5 veg.: potatoes, sugarbeets, carrots, watermelon, and pumkin. The silos for them is at the 2nd farm to the south.
You have 3 sell points for grain, one sell point at the Farmer Market for the Veg. You have 3 bale dumps, Farmers Market, bio plant, and on top of the hill.  You have to DDR silo at the SE and SW corners to sell your silage and grass to.
I will not put anything in my maps that makes you buy something to play them.


Credits


 Bio plant by CMX
earnvale by andrew stanford
fuel tank by Sandgroper
grainary by SILO-PACK SILOS:  bitten MODIFICATIONS: HSSHSS
jama corn silio by model Maca script Giants technical asistent Defender
mail boxes sugarbeets, carrot, watermelon, potatoes pumkin bale pit by dodo27
manurebelt+liquidManurehose by
Mistladeband_V2 by Idee: Fendt-Trisix  Modell: Chan textur: Chan  Konvertiert: Chan
sheds by Sandgroper
sm bales by Emils96
stall hangar by
Hay/Straw Shed by d8430t
bale ring by Deutz Fahr UK
Potato cistern by bennieboy53
Westfalia surge milking robot by langedraak
Unloading by bitten
American dairy barn by Axel of Sweden
Farm-tank system with two tanks by bjorn-ls
 Giants dairy reskin be jb3pc4sale
fence by Sandgrope
map builder by jb3o4sale


Download Mod


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  • Welcome To Indiana V1.1

  • For Farming Simulator 2011

Well here is my Indiana map. The map features the following crops:

-Wheat
-Corn
-Soybeans
-Oats

There is one farm, one sell point next to the farm, and also farm silos next to the farm. All is in one little area. Across the road from the farm there are 2 silage bunks where you can dump your chopped corn into. There are 6 fields total, 4 of which are planted into the 4 crop types listed above. the rest are fields waiting to be tilled up. There are no cows, liquid manure, solid manure, or milk truck roaming around the map. This is strictly a flat farming map. Beware of the size of this map. In a tractor going 30 MPH to the farm takes a good 5 minutes to get to from the farm shop. You may want to transport your things instead.  The map has not been multiplayer tested, but single player tested. The credits for those people have been listed below.

CHANGELOG:

-Unused things were deleted
-Clip distances edited
-Scenegraph cleaned up
-Needed mods are in the pack
-No more errors in the log file!!
-No PDA update due to the size of the map. But I'm sure you can figure out where you're going. Wink

If you don't like the map, don't download it!

Enjoy!


Credits


Map made by me (Sim3.09S)

dodo27 for farm shop and roads
cadaveruk for base map and triggers
sandgroper for diesel tank, sheds, and ranch fencing
johan12,fendtfan1996 alias fendtfan96 for silageberg
ls2012fan for new corn texture
slopoke7166 for helping with the Oats. (Thanks. Big help!)
dexter buchman for some of the farm ideas
Dunno the credits for the houses in the map :/

Testers:

dexter buchman
Mrfoodtester
andrew standford

If I have forgotten anyone, I will place your name in the support topic.

A HUGE thanks to sandgroper for fixing this map!


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Cornwall V3 final and complete Version

For Farming Simulator 2011


a reminder on what's on the map:
the only thing that's recogniceable is that most of the
original roadnett is kept (the rest is self built), along with the sellpoints locations (brewery and port) and the "Village" of the original map,
starter Gear is more or less dubbled (pluss I've put in a larger tipper and some of the other trailers) since it's purpose is pure multiplayer map, alltou you can offcourse play SinglePlayer but the big fields could take some time if you do it alonetongue.gif
the size (and shape) of the fields are various, meaning none alike, and challendges may accure while you try to tend your fields;)
challendges was maybe to harch to say, but it could get difficult but still very fun and cool;)
if you wonder how the map looks like from a hight, find the two "hilltop-footpaths" and take a walk uphill;)

it's a fixed version, of the V2 (of the original Cornwall), now everything is as it should be;) the mill went under due to lack of income, so the sell triggers at the brewery takes maize and potatoes now, (and the prizes are better! and if you'r interested you can also sell grass and all of the fruit sorts at the port.  Some other minor issues are fixed!
just start a new game, save, and transfer everything from the old save with this map to the new save with the new map! now nothing you'v done is lost and everything new is there.
hopefully everyone's expectations are fulfilled now;) (yett againtongue.gif)

fruits: originals + potatoes
Multiplayer: Ready
Courseplay: Ready

Best Regards - BjoNnii


Credits


a big thank you to:

Axel_of_sweden, FSGAXI, dodo27, Wizznall, Matt390t and jd6820driver for they'r amazing land objects!
Bjorny for he's cool maize texture
TROLL711 - for the John Derre store parts
Linkyy567 - for the frontloader-Reol (Model: Silvoking, Texture: Silvoking, Convert: Marcus)
RRS - Scandinavian toolshed
Sniper214 - for the help with ading potatoes


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  • KirchbergMapEdit

  • For Farming Simulator 2011

This is the wonderfull map Kirchberg, edited by me Kees Fahr

What is changed?
I've edit the i3d file from 39mb to 17mb. Now is the map perfect for multiplayer
I've add some (good) silage/grass silo's with BGA dump function. Already two of the SilageBerg' heaps!
I've deleted some ''buildings without function''. Those aren't good for the multiplayer/game speed and you don't need them.
I've deleted the raffeisen north, now you can only dump your grains at the farm on the highest point of the map!
And I've added a lowpoly kuh cattle, now you can feed the cows inside and in you PDA shows how much grass your cow's have.
Good luck with the map, milktruck and traffic works 100%

Warning: For playing this beautiful map, you need the BGA(silo) mods from headshot's.
-Also those map is full multiplayer compitable with a standard to bad pc!


Credits


KirchbergMap: SechzgerHias
KirchbergMapEdit: Senator203 / Kees Fahr from www.lsportal.nl


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  • Churn Farm V.1.2

  • For Farming Simulator 2011

This is my edit of the default map, with lots of changes and new additions. styled on the British (hilly) countryside.

Version- 1.2 -Tommy23- ( If you can run the 1.1 version ,there is need to download)

I have reduced some of the object/scenery values,and lowered view distances to 100, so 2GBRam should just be enough to run this version without any Bad allocations occuring. hope this helps.

Total overhaul of my original attempt (plus extra features and tweaks),
Clip distances reduced (Max 800). Image files reduced,
Crop and windrow density increased, Maize in rows, growth time -2500000- , view distance -100-
added sunflower image to Lexion770TT graneplane.

No log errors or Bad allocations as yet! Runs alot smoother!  

Note-- (I have it set on medium . Using- AMD phenom 9500 , 2.2 ghz quad core , 4GB Ram , Nvidia 460 GTX amp edition.)

-Needs around 1.75 - 2GB of available Memory or higher,enable 3GB switch if you have more Ram, so you can increase settings to suit

Note-- I have discovered from the LS-UK forum that, (having 4GB of Ram doe's not mean its all made available-
so the game shuts down when it reaches around 2GB  and consequentley shows  a bad allocation box, because it can't utilise any more memory.)

Check out the forum for more info on bad allocations, 3GB switch and lack of available RAM and optimizing your gameplay experience on lower spec pcs.

The mod vehicles are installed on start up.

Enjoy!!
 
Features Original-
Cowzone(with new yard design + Baleshredder)
Milk truck,Dairy,sellpoints and crops.

Additional Bale triggers in feeders and cattlesheds.
 
Features New-
Farm yard for arable operations and machine/seed storage and bale elevator in barn.
Two additional smaller yards, (1 for seeds/fert/chems, manure and bale stack trigger, 1 for tipping crops).Two veg warehouses located at the port.
New fields(ready for harvest).Sell manure at the local allotment.
Extra Crops-Pea,Soybean,Sunflower,Potato,Sugarbeet,Carrot,Greenbean,Onion and Radish.
Landscape additions, Hedges,trees,gates etc. British countryside sound fx.


Credits


Yard objects- Deutz Fahr UK
Dairy Cattle Shed-mf6160
Farm Yard accessories/Clutter-Sandgroper
British hay/straw shed-Farmerl
Corrugated General store sheds-jd8430t-Deutz Fahr UK
JD Dealership-troll711
Speed camera-Willjsavage
Low poly trees-Vanilleeis
new fruits for fs 2011-dodo27
LS-UK Mod Team
Maize in rows V2 by Dad0
CountyPower
Jamesyy
olli
Russ
Giants
Maxter
Shed by Andrew
Liamnh8560
JD6410
Sprengi
triggers-cadaver uk
Electric poles--?
Dung misthaufen-??

Pda Mod-apuehri ("newpda"/"PDA_Mod") & WeeRuz

V660-
Tommy1222

CLAAS Lexion 770TT Pack (MP)-
Credits:
Ingame,cript- Defender

Modells:
Claas Lexion 770-Shangri66
Claas header trailer-Maurermatze
Claas Vario 1200- Maurermatze

Sodimac Keral 1610-
3D: Fendt-du-50
Script: Sagona01 & TSF3M

RopaEuro Tiger MF-
credits-Shippy74
edit by Bandit
skin by bandit
Note- log warning (Warning: 'emitter1' dynamic with id 0 not found.)  HuhHuh?
does not effect!!

Ploeger 2000 Roder Mod-Pack
Credits:
Model: Rabby, RunAlp, Erbse
ls11: Farm 66
Note- log warning (Warning: 'emitter1' dynamic with id 0 not found.)  HuhHuh?
does not effect!!

Multifruit Modifications added for use with Churn Farm Fruit/Crop Types.

All modders/scripters.

Sorry if i missed anyone


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Beef farm edit by sam9065

For Farming Simulator 2011


This is what i've changed/added to the map:
bale pit
two silage pits(one for maize and one for grass)
more grass/maize fields
removed the sheep
changed the farmyard
and thats about it.


Credits


Farm Building - LS-UK Modteam
yard objects - deutz fahr uk & MF6160
Models - Sandgroper
British hay/straw shed - Farmerl
start Map - pfreek
Lowpolytrees - Vanilleeis
Telegraph Poles/Pylons - TSZ Map
Farm Animals v1.0 - Maxter
Farm Animals v1.2 - Maxter
Massey8220
testers-george10 and me


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Midwest USA low edition and John Deere Mod Pack

For Farming Simulator 2011


This is the Midwest Usa Low edition v2 map by Jb3pc4sale.  In this pack is the map and a John Deere Mod Pack that will help you handle all the new fruits in the map.  This map features new fruits such as Corn (with new windrow feature that lets you bale corn stalks), soybeanv2, sorghum, alfalfa, and clover.  The Alfalfa and Clover need to be cut with the combine and then you can chop the windrow for grass silage.  the Corn, Maize, and sorghum can be choped for chaff silage.  There are a few changes such as feed rings with bale destroy triggers in all the pastures, New silos for the new fruits, all crops can be sold somewhere on the map, water and underwater fog planes have been deleted to make it run even better on slower computers, and a new story line.  In the mod pack you will find a combine, forager, spread axle super hopper, baler and silage wagon, a seed tender for use with the 1760 Jd planter with all the new fruits added to it.  all the Mods in the Mod pack can be found on LS-UK I just added new fruits.  I hope all credits are in order if any disputes PM me and I will fix it imediatly.

Enjoy Folks!
    James H Brandt

Sorry folks the maize head for the forager didnt work I am currently uploading a replacement


Credits


credits.
 American dairy barn by Axel of Sweden
Farm-tank system with two tanks by bjorn-ls
Farm Grain Elevator w/Bins by hsshss
Unloading by bitten
new low poly trees by Vanilleeis
Silage pit by Maca
Manur and Liquidmanure tubes and pipes and manureconveyer belt by janlanby
Giants dairy reskin by jb3pc4sale
fence by Sandgrope
sheds by Sandgrope
 I hope I didn't leave anyone out
Reworked By James H Brandt


7750i
Sam N and Nocsy
JD orbis
Agrotron 130 Jirka Sk8mike Mr.F Clod
12 row easy collect
JD900 Mr.f Headshot_XXL
JD direc disc
erba Clod
and edits by Jameshbrandt

Kaweco Hackselwagen
Textur: sk8mike/Bigfarmer145
Script: yekk1
Edit: bvbjotty, Performance-Tuning: MadMax
and edits by Jameshbrandt

Spread Axle Super Hopper
Original design by Thomas22, Spider100, and looseterror
Edits by Jameshbrandt

John Deere 9870 STS
Original Modell:Nickel77
Edit, Umbau: Dorsy and Balu79nvp
and edits by Jameshbrandt

New Holland RB6090
The Moder of Orginal Deutz RB460
Reskin by Tuttu (Team Hadeland)
New Wheels by Tuttu (Team Hadeland)
Edits by Jameshbrandt

John Deere 1760 Planter
LS09:Knagsted
Multifruit:loren
and edits by Jameshbrandt

DTECNO seed Tender
caco1
and edits by Jameshbrandt



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land o' silage v2

For Farming Simulator 2011


this map can now have grass maize barley wheat rape  spuds and the other fruit types.
there is a silo in the round roof shed for all them fruit types
change roof colour on sheds
added 1 wheat field
still same fields same farm just wat is above is new.
no testers this time.
mp? yes.
low to medium size computers? yes.
map size i3d? 17.7 mb
altogether? 77.2 mb


Credits


deutz fahr uk mf 6160
dalaid
emils96
william 7530
ls-uk modteam
moneyman
countypower
newmanls
i missed out some credits cause i dont know the makers Wink


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  • Karlanda map BETA

  • For Farming Simulator 2011

the map is based on the swedish farm i grew up on

the only diffrence is that there is a silage pit and baleshredder added.

there is no known bugs atm but leave a comment about that in the support topic

the changes that is going to be made in the final version is moastly "looks"

i dont think anyone is forgotten in the credits but if u find something thats yours and u´re not in the credits, PM me and i´ll get it fixed

just noticed that there is a zip inside the zip, u have to delete that for it to work, and ill get it fixed for the next version


Credits


Ace-Uk: for the starter map.

johan12, fendtfan1996, MONEYMAN. Johndeere6800, gussen97, Sniper214, Christian Nauer, spider100, vanilleeis, Axel_of_Sweden,

For the land objects.


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Westbury Farm 2.0

For Farming Simulator 2011


Version 2.0 DOES NOT INCLUDE DLC2
Well it has been a VERY long process. But here is the FINAL version of Westbury Farm. I have really ENJOYED putting this map togeather. And I HOPE you enjoy it as much as i have in creating it for the community Smiley

It comes in 2 versions

Version 2.1 WITH DLC2
Version 2.0 NO DLC 2

I have made 2 versions to cater for people with or without DLC2

This is an edit of the original map.
The map hasn't been altered much as I preferred to leave the major areas alone. So the Harbor,Grain Mill and Brewery are in there original positions.
The grain Mill has been replaced by a different mill but in the same area.
I have also added a Silo, Seed and fertilizer areas to the East of the Map.
I have the quality set to High for my PC but if you find it too much strain PLEASE reduce the Quality to medium..

DO NOT post this map anywhere else and leave the download link at LSUK.
And please ASK for PERMISSION if you wish to re-upload with changes. Thanks


Special THANKS to
Cheeso
McHale
For there patience in testing etc.


Credits


Credits

New Silo
by balogh2003

FarmYard Building
by Solanz

Farmshop
by Dodo27

Ballenschredder
By JesseJames
Textures: JesseJames

New Models (Gatehouse and Longhouse)
By: Beckar

Fészer (Tractorshed)
Model by marjas31

Gabonasiló (Large Silo)
Model by marjas31

Buildings Pack
by Majster

Gabonasiló
Modell & Textur: Dennis Busch
Konvertiert: Katsuo

Billinger komplexum
by Degget

Download from Turbosquid
Model: Gerzi
Ingame:Bitten

Hedges
russ (fenland)

Windmill
Model: Gerzi
Ingame:Bitten

Hawk hills V.2 By Mickr4
Road Textures


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Fazenda Campo Verde v2

For Farming Simulator 2011


This is an Italian map with large fields, BGA Mod, Milk Mod, and cows.
There isn't milk truck


         Map maker is eivinasx


Credits


Map maker: eivinasx


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Download this file from the original link

You can also download this file from a 3rd party website. We are not responsible for any content found at this link.

Westbury Farm 2.1

For Farming Simulator 2011


Version 2.1 INCLUDES DLC2
Well it has been a VERY long process. But here is the FINAL version of Westbury Farm. I have really ENJOYED putting this map togeather. And I HOPE you enjoy it as much as i have in creating it for the community Smiley

It comes in 2 versions

Version 2.1 WITH DLC2
Version 2.0 NO DLC 2

I have made 2 versions to cater for people with or without DLC2

This is an edit of the original map.
The map hasn't been altered much as I preferred to leave the major areas alone. So the Harbor,Grain Mill and Brewery are in there original positions.
The grain Mill has been replaced by a different mill but in the same area.
I have also added a Silo, Seed and fertilizer areas to the East of the Map.
I have the quality set to High for my PC but if you find it too much strain PLEASE reduce the Quality to medium..

DO NOT post this map anywhere else and leave the download link at LSUK.
And please ASK for PERMISSION if you wish to re-upload with changes. Thanks


Credits


Credits

New Silo
by balogh2003

FarmYard Building
by Solanz

Farmshop
by Dodo27

Ballenschredder
By JesseJames
Textures: JesseJames

New Models (Gatehouse and Longhouse)
By: Beckar

Fészer (Tractorshed)
Model by marjas31

Gabonasiló (Large Silo)
Model by marjas31

Buildings Pack
by Majster

Gabonasiló
Modell & Textur: Dennis Busch
Konvertiert: Katsuo

Billinger komplexum
by Degget

Download from Turbosquid
Model: Gerzi
Ingame:Bitten

Hedges
russ (fenland)

Windmill
Model: Gerzi
Ingame:Bitten

Hawk hills V.2 By Mickr4
Road Textures

Special THANKS to
Cheeso
McHale
For there patience in testing etc.


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Hereford Farm

For Farming Simulator 2011


thank you for downloading my map

here is a big Edit of Beef Farm, I have done a lot to the map, the map has 2 farm's, one near the original Beef Farm...... there is a seed trigger's under one of the shed's, the grain selling place is all so in the same place... if you have any enquiries about the map then please go to the support topic Smiley the map is all so bigger and better than beef Farm ! all so a big thank's to Sniper214 for fixing the milk robot and Massey8220 for letting me release this Smiley


Credits


Wiliam 7530
Sniper214
Massey8220
Countypower (for hedges)
LS-UK mod-team
Andrew Staford
VehicleVideos
Vanlleeis

tester's

Damo
MasseyMan4370
Connor Tindall
Shane6480

PM me if you'r not correctly credit'd


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  • Parc' deoliennes By Linux

  • For Farming Simulator 2011

Well this is My first scratch Built Map,  Warning About the Map pda its a little out but you get an idea of where you are!, its a Easy map to follow.

its got some Big fields, Some little fields and some Grass land as seen on the picture, It has a nice maze silage area For those who like that, The mill is situated at the back of the town next to the Store but there is also a place to tip grain at the Farm, i will be making another video giving a full description of where all the triggers are in the Map, I hope you guys like it any Feed back just let me know!

Linux.  


Credits


Linux.
All Credits Go to the original authors Of said object's
Big thanks To Deutz Fahr UK for Models.



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Green Mount Farm

For Farming Simulator 2011


This is an Edit of Beef Farm V1
Edits:
Fields Are all Grass
More Fields
Changed Textures To default
Removed Sheep

I havent made and Changes to the yard

I dont Know if it is MP compatible as i havent tested it in MP


Thank you Massey8220 for letting me upload this


Credits


Massey8220 - Beef Farm
Farm Building - LS-UK Modteam
yard objects - deutz fahr uk & MF6160
Models - Sandgroper
British hay/straw shed - Farmerl
start Map - pfreek
Lowpolytrees - Vanilleeis
Telegraph Poles/Pylons - TSZ Map
Farm Animals v1.0 - Maxter
Farm Animals v1.2 - Maxter
Edit - KanePain
Hope thats every one.



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Silage Farm UK

For Farming Simulator 2011


thank you for downloading my map.

here is a map built for silage on MP, the map is about 65% grass and 35% Maize. the farm has plenty of space to park you'r machinery in, one silage pit accept's silage and the other accept's Graas Smiley there is all so a place to sell you'r bale's (under the open shed) just tip it in and it should destroy you'r bale's. the map has a lot of wall's and a fair few hedges and all so has 18ft gate's. the map i3d is 20MB and run's smoothly in MP, the map is built for SP and MP Smiley please enjoy the map, if you have any question's then please contact me.

do NOT upload to anywhere els

please PM me if you want to Edit the map or release a Edit'd version Smiley


Credits


wiliam 7530
LS-UK mod team
ALS
Andrew Stanford
VehicleVideos
Countypower (hedges)
Eddy
deutz Fahr UK
Napalm

a big thank's to all of my tester's Smiley


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Oxfordshire Farms V1.1

For Farming Simulator 2011


 This map is a replicated version but not exact map of newhollandboy's farm in Oxfordshire. It is a cattle farm so silage from grass and maize will be the main task at hand. It hosts a bale shredder, comodity for grass, chaff and manure. Milk mods in place to deliver milk manualy as there will be no milk truck. It also has a working cow zone + all the equipment needed to get you going. No reproductions of this map without permission by me. Please enjoy.


Credits


Authors - cottonvillefarms main build and scheme
                sandgropher for additions editing + hours of testing and fixing bad alocations
Seed shed by sandgropher
PDA by sandgropher
LAU by sandgropher
Tested by sandgropher
Downloads used include
Ace-uk starter Map
Sniper214 for the - SilagePit_Commodity_v2-5
All fencing by - sandgropher
dave_p for - milk mod
Hedges by - countypower
And to the creator of the automatic blue gate, can't find you.
**** Credits Ballenschredder 2011 ****
Model: sprengi
Tankstelle und
Teile StrawElevator: giants-software
Texturen: Google Sketchup, giants-software, sprengi
sound: sprengi

HAY/Straw Shed by - jd8430t
Original Map: giants-software
Golden corn texture - badlanz79
Grass Texture Pack by - PolishMods


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Combines


Massey Ferguson 206 (MP Ready)

For Farming Simulator 2011


Hey guys on LS-UK.info

ill give you a massey ferguson 206 combine for ls 2011
an its fit´s perfect with the modteam ferguson pack

Capacity: 3500
fruits: barley, wheat, maize and rape
combine price: 36000$
cutter price: 12000$

video of the mod will come soon

have fun Nellemanngro

 


Credits


Skin: Monsterag79
Edit: Shippy74
LS 2011 ready by spider100


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mf advance 32

For Farming Simulator 2011


what can i say shes a classey massey


Credits


FruitTypes "wheat rape maize barley maizev2 sunflower rice oat soybean mohn"
Grain Tank Capacity 14000
MF Advanced 32
Massey Ferguson 9200
Massey Ferguson 7700
Massey Ferguson 6000
Massey Ferguson corn cutter
Massey Ferguson Advanced 32- Plataforma
Massey Ferguson Advanced 32 - Carretinha

Massey Ferguson Advanced 32:
Model: Jacky, Internacional
Ingame and script: Defender Manuel Leithner
Grain cutters: author: Giants Software
Corn cutter: Modell: shangri66
Script: sven18koehler
Textur: Jacky
Trailer:By Huh


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  • Massey Ferguson 9895 Combine

  • For Farming Simulator 2011

The Massey Ferguson 9895 Combine.

Fixed the Grain tank plane so you can see there is coming grain in it now.

Fixed the Grain tank to hold the right amount of grain (12300)

Fixed the sounds. Put the org. LS sounds in it.

Fixed the Speed and Acceleration to a more normal lvl (As the Fendt)

Should work like a charm now.

Not tested in Multiplayer, but essentially the same as the Fendt combine from the Fendt Package. So should work.


Credits


header
LS11 NH9090 Header Credits: Wohlstandskind & yekk1
Reskinned By: Deek
combine
Modell: giants Fendt 9460
Textur: Nickel77
fs11 ready: bikerboi1982 - Byteone


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mf 9895 combine & mf header

For Farming Simulator 2011


right here we have a lovely mf combine and mf matching header

stats:
grain tank capacity: 15500
fuel tank capacity: 869
header size: 10.7m
price in store: 100,000

i have found one problem with the grain tank,the level of grain goes up put you carnt see it fill up if you know what i mean


Credits


header
LS11 NH9090 Header Credits: Wohlstandskind & yekk1
Reskinned By: Deek
combine
Modell: giants Fendt 9460
Textur: Nickel77
fs11 ready: bikerboi1982


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massey ferguson 40

For Farming Simulator 2011


hey anyone in ls-uk

here is a massey ferguson 40 combine for fs 2011

specs:
capacity: 11000kg
you change if you harvesting barley or wheat you change the straw from straw to chopped straw very use ful if dont will have straw on a field

i have been ask permission from the modder samfisher250 about skin the combine and he accept at i cut skin the combine to a massey ferguon 40

the combine is ls2011 ready by gnom i will thanks him so much for the good work

best grettings from nellemanngro


Credits


Model: samfisher250
ls2011 ready Gnom
skin by nellemanngro


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V.2- Fixed Corn Header!! Massey Ferguson Activa 7245 [MultiPlayer Ready]

For Farming Simulator 2011


Ok I have taken the needed steps to ensure the header opens in the correct directions now. sorry about before did not notice it from the view I was looking ingame from..

Massey Ferguson Activa 7245 .. You will have to UNZIP this contains Combine, 1 maize header and 1 everything else header..

(Tip)To play on a Sever with me you will need to have this installed in your mods folder & Activated on the MP server(Tip)

Also Like to thank the LS09 creators of this mod for making 1 awsome MF combine




Credits


LS09 Credits: Model: Jacky
ingame and script: Defender

LS09 to LS11 Convesion: Deek

LS11 NH9090 Header Credits: Wohlstandskind & yekk1

Reskinned By: Deek

Thank you to my MP Testers: NIBBY !


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Massey Ferguson Activa 7245 [MultiPlayer Ready]

For Farming Simulator 2011


Massey Ferguson Activa 7245 .. You will have to UNZIP this contains Combine, 1 maize header and 1 everything else header..

(Tip)To play on a Sever with me you will need to have this installed in your mods folder & Activated on the MP server(Tip)

Also Like to thank the LS09 creators of this mod for making 1 awsome MF combine


Credits


LS09 Credits: Model: Jacky
ingame and script: Defender

LS09 to LS11 Convesion: Deek

LS11 NH9090 Header Credits: Wohlstandskind & yekk1

Reskinned By: Deek

Thank you to my MP Testers: NIBBY !


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Get .ZIP (14.2 MB) Original Link
 
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