|
Client Side Commands | Description |
fps_max | Frame rate limiter. |
cl_allowdownload <0/1> | Client downloads customization files. Default: 1 |
cl_allowupload <0/1> | Client uploads customization files. Default: 1 |
cl_autowepswitch <0/1> | Automatically switch to picked up weapons (if more powerful) Default: 1 |
cl_c4dynamiclight <0/1> | Draw dynamic light when planted c4 flashes. Default: 0 |
cl_c4progressbar <0/1> | Draw progress bar when defusing the C4. Default: 1 |
cl_cmdrate | Max number of command packets sent to server per second. Default: 0 |
cl_updaterate | Number of packets per second of updates you are requesting from the server. Default: 20 |
cl_crosshaircolor | Color of crosshair. 0=green, 1=red, 2=blue, 3=yellow, 4=skyblue Default: 0 |
cl_crosshairscale | Size of the crosshair. Lower value=Larger, Higher value=smaller Default: 768 |
cl_crosshairusealpha <0/1> | Make crosshair translucent against similar colors. Default: 0 |
cl_customsounds <0/1> | Enable customized player sound playback. Default: 0 |
cl_demoviewoverride <0/1> | Override view during demo playback. Default: 0 |
cl_drawhud <0/1> | Enable the rendering of the hud. sv_cheats must be enabled to disable hud. Default: 1 |
cl_showtextmsg <0/1> | Enable/disable text messages printing on the screen. Default: 1 |
Server Side Commands | Description |
hostname | The name of the server. |
sv_password | Set server password. Leave blank to disable. |
mp_friendlyfire <0/1> | Turn on/off friendlyfire. Default: off |
mp_footsteps <0/1> | Turn on/off footsteps. Default: on |
mp_autoteambalance <0/1> | Force clients to auto-join the opposite team if they are not balanced. Default: on |
mp_autokick <0/1> | Kick idle/team-killing players. Default: off |
mp_flashlight <0/1> | Turn on/off the ability for clients to use flashlight. Default: off |
mp_tkpunish <0/1> | Punish TK'ers on next round? Default: on |
mp_forcecamera <0/1> | Force dead players to first person mode, effectively disabling freelook. Default: off |
sv_alltalk <0/1> | Players can hear all other players, no team restrictions. Default: off |
sv_pausable <0/1> | Can the server be paused Default: 0 |
sv_consistency <0/1> | Force cleints to pass consistency check for critical files before joining server? Default: 0 |
sv_cheats <0/1> | Allow cheats on server. Default: 0 |
sv_gravity <0/1> | World Gravity Default: 800 |
sv_maxvelocity | Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500 |
sv_unlag <0/1> | Enables player lag compensation. Default: 1 |
sv_voicecodec | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default: vaudio_miles |
sv_allowupload <0/1> | Allow clients to upload their custom decals to the server. Default: 1 |
sv_allowdownload <0/1> | Allow clients to downnload files. Default: 1 |
sv_maxspeed | Maximum speed a player can move. Default: 320 |
mp_limitteams <0-20> | Max # of players 1 team can have over another. Default: 2 |
mp_hostagepenalty <##> | How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5 |
sv_voiceenable <0/1> | Allow clients to use mic. Default: 1 |
mp_allowspectators <0/1> | Allow spectators on the server. Default: 1 |
mp_chattime <0-120> | amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10 |
sv_timeout <##> | After this many seconds without a message from a client, the client is dropped. Default: 65 |
Rcon Cvars |
|
rcon_password | Set rcon passsword. Leave blank to disable rcon |
sv_rcon_banpenalty | Number of minutes to ban users who fail rcon authentication. Default: 0 |
sv_rcon_maxfailures <0-20> | Max number of times a user can fail rcon authentication before being banned. Default: 10 |
sv_rcon_minfailures <0-20> | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5 |
sv_rcon_minfailuretime <1-seconds> | Number of seconds to track failed rcon authentications. Default: 30 |
Round Cvars |
|
mp_freezetime <0-60> | Time in seconds to keep players frozen when the round starts. Default: 6 |
mp_roundtime <1-9> | How much time in minutes does a round last. Default: 5 |
mp_startmoney <800-16000> | Amount of money each player gets when they reset (16000 max) Default: 800 |
mp_c4timer <10-90> | The amount of time in seconds before bomb explodes after planted. Default: 45 |
mp_fraglimit <##> | Amount of frags a player can exceed before changing maps. Default: 0 |
mp_maxrounds <##> | Amount of round to play before server changes maps. Default: 0 |
mp_winlimit <0-20> | Max number of rounds one team can win before server changes maps. Default: 0 |
mp_playerid <0/1/2> | Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0 |
mp_spawnprotectiontime | Time in seconds to Kick players who team-kill after round restart. Default: 5 |
Bandwidth Rates |
|
sv_minrate <0-25000> | Min bandwidth rate allowed on server. Default: 0 (unlimited) |
sv_maxrate <0-25000> | Max bandwidth rate allowed on server. Default: 0 (unlimited) |
decalfrequency | Amount of time in seconds a player can spray their decal. Default: 10 |
sv_maxupdaterate | Maximum updates per second that the server will allow. Default: 60 |
sv_minupdaterate | Minimum updates per second that the server will allow. Default: 10 |
Server logging |
|
log | Enable server logging? Default: off |
sv_logbans <0/1> | Log server bans in the server logs. Default: 0 |
sv_logecho <0/1> | Echo log information to the console. Default: 1 |
sv_logfile <0/1> | Log server information in the log file. Default: 1 |
sv_log_onefile <0/1> | Log server information to only one file. Default: 0 |
sv_logsdir | Folder in the game directory where server logs will be stored. |
SourceTV |
|
tv_enable <0|1> | Activates SourceTV on local game server, SourceTV bot will appear as spectator client after next changelevel (master only). |
tv_name | Sets SourceTV name as it appears in server browser and scoreboard (master only). |
tv_title | Sets a SourceTV broadcast title shown in the spectator GUI |
tv_maxclients <0..255> | Sets maximum client number for local SourceTV server/proxy (default 128). |
tv_stop | Stops broadcasting the game via SourceTV. |
tv_status | Shows SourceTV specific information. |
tv_clients | Shows a list of all spectator clients connect to local SourceTV server |
tv_msg | Send a HUD message to all connected SourceTV spectator clients |
tv_retry | Reconnects the SourceTV relay proxy to last known address (relay only). |
tv_autoretry <0|1> | If enabled, SourceTV relay proxies try to reconnect to last known server after connection was lost. |
tv_timeout | Sets SourceTV relay proxy connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically. |
tv_delay | Source TV broadcast delay in seconds (master only). |
tv_delaymapchange <0|1> | Delays the map change on game server until rest of buffered game has been broadcasted |
tv_port | Set the SourceTV host port (default 27020). Must be set as srcds start parameter. |
tv_maxrate | Sets the maximum bandwidth spend per client in bytes/second (default 5000) |
tv_snapshotrate | Sets world snapshots broadcasted per second by SourceTV (master only). |
tv_password | Sets required password for connecting spectators. |
tv_relaypassword | Sets required password for connecting relay proxies. |
tv_record | Starts a SourceTV demo recording that records all entities & events (master only) |
tv_stoprecord | Stops SourceTV demo recording (master only) |
tv_autorecord <0|1> | Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem |
tv_debug <0|1> | Shows additional debugging messages |
tv_dispatchmode <0|1|2> | Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always |
tv_overrideroot <0|1> | Overrides the master IP broadcast to spectators with a local IP. |
tv_relayvoice <0|1> | If enabled, allow player voice chat if broadcasted (master only) |
tv_transmitall <0|1> | By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3. |
tv_chattimelimit | Limits spectators to chat only every n seconds |
tv_chatgroupsize | Set chat group size to n spectators. Only spectators in the same chat group can speak to each other. Chat groups are turned off with "tv_chatgroupsize 0" and everybody can speak to everybody. Setting chat groups helps reducing chatter noise and saves some bandwidth. |
tv_chatgroup | Allows spectators to choose their chat group. If no name if given the current chat group is shown (client only) |
tv_nochat <0|1> | Disables other spectators chat lines (client only) |
tv_allow_static_shots <0|1> | Allows auto-director to choose fixed camera shots (master only) |
tv_allow_camera_man <0|1> | Allows spectator clients on game server to become SourceTV camera men (master only) |
-nohltv | (Command Line Variable) |
-tvdisable | Disables all SourceTV features on this game server. (Command Line Variable) |
-tvmasteronly | SourceTV can only serve one client and can't be used as relay proxy. (Command Line Variable) |
Operation |
|
sv_lan <0/1> | 0=Public/LAN, 1=LAN Default: 0 |
sv_region | Geographic location of the server. -1 World 0 US East coast 1 US West coast 2 South America 3 Europe 4 Asia 5 Australia 6 Middle East 7 Africa |
sv_contact | Contact email for server sysop |
Other Variables | Description |
_fov |
Automates fov command to server. |
_restart |
Shutdown and restart the engine. |
addip |
Add an IP address to the ban list. |
adsp_alley_min |
|
adsp_courtyard_min |
|
adsp_debug |
|
adsp_door_height |
|
adsp_duct_min |
|
adsp_hall_min |
|
adsp_low_ceiling |
|
adsp_opencourtyard_min |
|
adsp_openspace_min |
|
adsp_openstreet_min |
|
adsp_openwall_min |
|
adsp_room_min |
|
adsp_street_min |
|
adsp_tunnel_min |
|
adsp_wall_height |
|
ai_auto_contact_solver |
|
ai_clear_bad_links |
Clears bits set on nav links indicating link is unusable |
ai_debug_assault |
|
ai_debug_directnavprobe |
|
ai_debug_doors |
|
ai_debug_dyninteractions |
Debug the NPC dynamic interaction system. |
ai_debug_efficiency |
|
ai_debug_enemies |
|
ai_debug_expressions |
Show random expression decisions for NPCs. |
ai_debug_follow |
|
ai_debug_loners |
|
ai_debug_looktargets |
|
ai_debug_los |
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |
ai_debug_nav |
|
ai_debug_node_connect |
Debug the attempted connection between two nodes |
ai_debug_ragdoll_magnets |
|
ai_debug_shoot_positions |
|
ai_debug_speech |
|
ai_debug_squads |
|
ai_debug_think_ticks |
|
ai_debugscriptconditions |
|
ai_disable |
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t |
ai_drawbattlelines |
|
ai_dump_hints |
|
ai_efficiency_override |
|
ai_follow_use_points |
|
ai_follow_use_points_when_movi ng |
|
ai_lead_time |
|
ai_LOS_mode |
|
ai_moveprobe_debug |
|
ai_moveprobe_jump_debug |
|
ai_moveprobe_usetracelist |
|
ai_next_hull |
Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are |
ai_no_local_paths |
|
ai_no_node_cache |
|
ai_no_select_box |
|
ai_no_steer |
|
ai_no_talk_delay |
|
ai_nodes |
Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a |
ai_norebuildgraph |
|
ai_path_adjust_speed_on_immedi ate_turns |
|
ai_path_insert_pause_at_est_en d |
|
ai_path_insert_pause_at_obstru ction |
|
ai_reaction_delay_alert |
|
ai_reaction_delay_idle |
|
ai_rebalance_thinks |
|
ai_reloadresponsesystems |
Reload all response system scripts. |
ai_report_task_timings_on_limi t |
|
ai_resume |
If NPC is stepping through tasks (see ai_step ) will resume normal processing. |
ai_sequence_debug |
|
ai_set_move_height_epsilon |
Set how high AI bumps up ground walkers when checking steps |
ai_shot_bias |
|
ai_shot_bias_max |
|
ai_shot_bias_min |
|
ai_shot_stats |
|
ai_shot_stats_term |
|
ai_show_connect |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows |
ai_show_connect_fly |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows |
ai_show_connect_jump |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows |
ai_show_graph_connect |
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by |
ai_show_grid |
Draw a grid on the floor where looking. |
ai_show_hints |
Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - |
ai_show_hull |
Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows |
ai_show_hull_attacks |
|
ai_show_node |
Highlight the specified node |
ai_show_think_tolerance |
|
ai_show_visibility |
Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d |
ai_simulate_task_overtime |
|
ai_spread_cone_focus_time |
|
ai_spread_defocused_cone_multi plier |
|
ai_spread_pattern_focus_time |
|
ai_step |
NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no |
ai_think_limit_label |
|
ai_use_clipped_paths |
|
ai_use_efficiency |
|
ai_use_frame_think_limits |
|
ai_use_think_optimizations |
|
ainet_generate_report |
Generate a report to the console. |
ainet_generate_report_only |
Generate a report to the console. |
air_density |
Changes the density of air for drag computations. |
alias |
Alias a command. |
+alt1 |
|
-alt1 |
|
ammo_338mag_max |
|
ammo_357sig_max |
|
ammo_45acp_max |
|
ammo_50AE_max |
|
ammo_556mm_box_max |
|
ammo_556mm_max |
|
ammo_57mm_max |
|
ammo_762mm_max |
|
ammo_9mm_max |
|
ammo_buckshot_max |
|
ammo_flashbang_max |
|
ammo_hegrenade_max |
|
ammo_smokegrenade_max |
|
async_mode |
Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous |
async_simulate_delay |
Simulate a delay of up to a set msec per file operation |
async_simulate_mixed_mode |
Simulate a mix of async load styles |
+attack |
|
-attack |
|
+attack2 |
|
-attack2 |
|
autobuy |
Attempt to purchase items with the order listed in cl_autobuy |
autosave |
|
+back |
|
-back |
|
banid |
Add a user ID to the ban list. |
banip |
Add an IP address to the ban list. |
bench_end |
Ends gathering of info. |
bench_showstatsdialog |
Shows a dialog displaying the most recent benchmark results. |
bench_start |
Starts gathering of info. Arguments |
bench_upload |
Uploads most recent benchmark stats to the Valve servers. |
benchframe |
Takes a snapshot of a particular frame in a time demo. |
bgmvolume |
CD sound playback volume. |
bind |
Bind a key. |
BindToggle |
|
blink_duration |
How many seconds an eye blink will last. |
bloodspray |
blood |
bot_add |
bot_add - Adds a bot matching the given criteria. |
bot_add_ct |
bot_add_ct - Adds a Counter-Terrorist bot matching the given criteria. |
bot_add_t |
bot_add_t - Adds a terrorist bot matching the given criteria. |
bot_all_weapons |
Allows the bots to use all weapons |
bot_allow_grenades |
If nonzero, bots may use grenades. |
bot_allow_machine_guns |
If nonzero, bots may use the machine gun. |
bot_allow_pistols |
If nonzero, bots may use pistols. |
bot_allow_rifles |
If nonzero, bots may use rifles. |
bot_allow_rogues |
If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. |
bot_allow_shotguns |
If nonzero, bots may use shotguns. |
bot_allow_snipers |
If nonzero, bots may use sniper rifles. |
bot_allow_sub_machine_guns |
If nonzero, bots may use sub-machine guns. |
bot_auto_follow |
If nonzero, bots with high co-op may automatically follow a nearby human player. |
bot_auto_vacate |
If nonzero, bots will automatically leave to make room for human players. |
bot_chatter |
Control how bots talk. Allowed values |
bot_crouch |
|
bot_debug |
For internal testing purposes. |
bot_debug_target |
For internal testing purposes. |
bot_defer_to_human |
If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
bot_difficulty |
Defines the skill of bots joining the game. Values are |
bot_dont_shoot |
If nonzero, bots will not fire weapons (for debugging). |
bot_eco_limit |
If nonzero, bots will not buy if their money falls below this amount. |
bot_freeze |
|
bot_goto_mark |
Sends a bot to the selected nav area (useful for testing navigation meshes) |
bot_join_after_player |
If nonzero, bots wait until a player joins before entering the game. |
bot_join_delay |
Prevents bots from joining the server for this many seconds after a map change. |
bot_join_team |
Determines the team bots will join into. Allowed values |
bot_kick |
bot_kick - Kicks a specific bot, or all bots, matching the given criteria. |
bot_kill |
bot_kill - Kills a specific bot, or all bots, matching the given criteria. |
bot_knives_only |
Restricts the bots to only using knives |
bot_loadout |
bots are given these items at round start |
bot_mimic |
|
bot_mimic_yaw_offset |
|
bot_pistols_only |
Restricts the bots to only using pistols |
bot_prefix |
This string is prefixed to the name of all bots that join the game. will be replaced with the bot's difficulty. |
bot_profile_db |
The filename from which bot profiles will be read. |
bot_quota |
Determines the total number of bots in the game. |
bot_quota_mode |
Determines the type of quota. Allowed values |
bot_show_battlefront |
Show areas where rushing players will initially meet. |
bot_show_nav |
For internal testing purposes. |
bot_show_occupy_time |
Show when each nav area can first be reached by each team. |
bot_snipers_only |
Restricts the bots to only using sniper rifles |
bot_stop |
If nonzero, immediately stops all bot processing. |
bot_traceview |
For internal testing purposes. |
bot_walk |
If nonzero, bots can only walk, not run. |
bot_zombie |
If nonzero, bots will stay in idle mode and not attack. |
box |
Draw a debug box. |
+break |
|
-break |
|
breakable_disable_gib_limit |
|
breakable_multiplayer |
|
buddha |
Toggle. Player takes damage but won't die. (Shows red cross when health is zero) |
budget_averages_window |
number of frames to look at when figuring out average frametimes |
budget_background_alpha |
how translucent the budget panel is |
budget_bargraph_background_alp ha |
how translucent the budget panel is |
budget_bargraph_range_ms |
budget bargraph range in milliseconds |
budget_history_numsamplesvisib le |
number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms |
budget history range in milliseconds |
budget_panel_bottom_of_history _fraction |
number between 0 and 1 |
budget_panel_height |
height in pixels of the budget panel |
budget_panel_width |
width in pixels of the budget panel |
budget_panel_x |
number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y |
number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window |
number of frames to look at when figuring out peak frametimes |
budget_show_averages |
enable/disable averages in the budget panel |
budget_show_history |
turn history graph off and on. . good to turn off on low end |
budget_show_peaks |
enable/disable peaks in the budget panel |
bug |
Show/hide the bug reporting UI. |
bug_swap |
Automatically swaps the current weapon for the bug bait and back again. |
bugreporter_includebsp |
Include .bsp for internal bug submissions. |
buildcubemaps |
Rebuild cubemaps. |
building_cubemaps |
|
buyequip |
Show equipment buy menu |
buymenu |
Show main buy menu |
c_maxdistance |
|
c_maxpitch |
|
c_maxyaw |
|
c_mindistance |
|
c_minpitch |
|
c_minyaw |
|
c_orthoheight |
|
c_orthowidth |
|
cache_print |
Print out contents of cache memory. Optionally use cache_set_print_section |
cache_print_lru |
Print out contents of cache memory. Optionally use cache_set_print_section |
cache_print_summary |
Print out a summary contents of cache memory. |
cache_set_print_section |
|
cam_command |
|
cam_idealdist |
|
cam_idealpitch |
|
cam_idealyaw |
|
cam_snapto |
|
+camdistance |
|
-camdistance |
|
+camin |
|
-camin |
|
+cammousemove |
|
-cammousemove |
|
camortho |
Switch to orthographic camera. |
+camout |
|
-camout |
|
+campitchdown |
|
-campitchdown |
|
+campitchup |
|
-campitchup |
|
+camyawleft |
|
-camyawleft |
|
+camyawright |
|
-camyawright |
|
cancelselect |
|
cast_hull |
Tests hull collision detection |
cast_ray |
Tests collision detection |
cc_captiontrace |
Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
cc_emit |
Emits a closed caption |
cc_lang |
Current close caption language (emtpy = use game UI language) |
cc_linger_time |
Close caption linger time. |
cc_lookup_crc |
For tracking down missing CC token strings |
cc_predisplay_time |
Close caption delay before showing caption. |
cc_sentencecaptionnorepeat |
How often a sentence can repeat. |
cc_subtitles |
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
cd |
Play or stop a cd track. |
centerview |
|
ch_createairboat |
Spawn airboat in front of the player. |
ch_createjeep |
Spawn jeep in front of the player. |
changelevel |
Change server to the specified map |
changelevel2 |
Transition to the specified map in single player |
chooseteam |
Choose a new team |
cl_anglespeedkey |
|
cl_animationinfo |
Hud element to examine. |
cl_autobuy |
The order in which autobuy will attempt to purchase items |
cl_autohelp |
Auto-help |
cl_backspeed |
|
cl_bob |
|
cl_bobcycle |
|
cl_bobup |
|
cl_buy_favorite |
Purchase a favorite weapon/equipment loadout |
cl_buy_favorite_nowarn |
Skips the error prompt when saving an invalid buy favorite |
cl_buy_favorite_quiet |
Skips the prompt when saving a buy favorite in the buy menu |
cl_buy_favorite_reset |
Reset favorite loadouts to the default |
cl_buy_favorite_set |
Saves the current loadout as a favorite |
cl_class |
Default class when joining a game |
cl_clock_correction |
Enable/disable clock correction on the client. |
cl_clock_correction_adjustment _max_amount |
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment _max_offset |
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment _min_offset |
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_serv er_tick |
Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo |
Show debugging info about the clock drift. |
cl_clockdrift_max_ms |
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdbackup |
For each command packet, how many additional history commands are sent ( helps in case of packet loss ) |
cl_crosshairalpha |
|
cl_detail_avoid_force |
force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
cl_detail_avoid_radius |
radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed |
how fast to recover position after avoiding players |
cl_detail_max_sway |
Amplitude of the detail prop sway |
cl_detaildist |
|
cl_detailfade |
|
cl_downloadfilter |
Determines which files can be downloaded from the server (all, none, nosounds) |
cl_drawleaf |
|
cl_drawmaterial |
Draw a particular material over the frame |
cl_drawmonitors |
|
cl_drawshadowtexture |
|
cl_dynamiccrosshair |
|
cl_ejectbrass |
|
cl_ent_absbox |
Displays the client's absbox for the entity under the crosshair. |
cl_ent_bbox |
Displays the client's bounding box for the entity under the crosshair. |
cl_ent_rbox |
Displays the client's render box for the entity under the crosshair. |
cl_entityreport |
For debugging, draw entity states to console |
cl_extrapolate |
Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount |
Set how many seconds the client will extrapolate entities for. |
cl_flushentitypacket |
For debugging. Force the engine to flush an entity packet. |
cl_forcepreload |
Whether we should force preloading. |
cl_forwardspeed |
|
cl_fullupdate |
Forces the server to send a full update packet |
cl_idealpitchscale |
|
cl_ignorepackets |
Force client to ignore packets (for debugging). |
cl_interp |
Interpolate object positions starting this many seconds in past |
cl_interp_all |
Disable interpolation list optimizations. |
cl_interp_npcs |
Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interpolate |
Interpolate entities on the client. |
cl_lagcomp_errorcheck |
Player index of other player to check for position errors. |
cl_lagcompensation |
Perform server side lag compensation of weapon firing events. |
cl_left_hand_ik |
Attach player's left hand to rifle with IK. |
cl_leveloverview |
|
cl_leveloverviewmarker |
|
cl_localnetworkbackdoor |
Enable network optimizations for single player games. |
cl_locationalpha |
|
cl_logofile |
Spraypoint logo decal. |
cl_maxrenderable_dist |
Max distance from the camera at which things will be rendered |
cl_min_ct |
Controls which CT model is used when cl_minmodels is set. |
cl_min_t |
Controls which Terrorist model is used when cl_minmodels is set. |
cl_minmodels |
Uses one player model for each team. |
cl_mouseenable |
|
cl_mouselook |
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_observercrosshair |
|
cl_overdraw_test |
|
cl_panelanimation |
Shows panel animation variables |
cl_particleeffect_aabb_buffer |
Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft |
cl_pclass |
Dump entity by prediction classname. |
cl_pdump |
Dump info about this entity to screen. |
cl_phys_props_enable |
Disable clientside physics props (must be set before loading a level). |
cl_phys_props_max |
Maximum clientside physic props |
cl_phys_timescale |
Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown |
|
cl_pitchspeed |
|
cl_pitchup |
|
cl_precacheinfo |
Show precache info (client). |
cl_pred_optimize |
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) |
cl_predict |
Perform client side prediction. |
cl_predictionlist |
Show which entities are predicting |
cl_predictweapons |
Perform client side prediction of weapon effects. |
cl_radaralpha |
|
cl_radartype |
|
cl_ragdoll_collide |
|
cl_ragdoll_physics_enable |
Enable/disable ragdoll physics. |
cl_rebuy |
The order in which rebuy will attempt to repurchase items |
cl_removedecals |
Remove the decals from the entity under the crosshair. |
cl_resend |
Delay in seconds before the client will resend the 'connect' attempt |
cl_righthand |
Use right-handed view models. |
cl_scalecrosshair |
|
cl_SetupAllBones |
|
cl_show_splashes |
|
cl_showanimstate |
Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_log |
1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both. |
cl_ShowBoneSetupEnts |
Show which entities are having their bones setup each frame. |
cl_showents |
Dump entity list to console. |
cl_showerror |
Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents |
Print event firing info in the console |
cl_showfps |
Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
cl_showpausedimage |
Show the 'Paused' image when game is paused. |
cl_showpluginmessages |
Allow plugins to display messages to you |
cl_showpos |
Draw current position at top of screen |
cl_ShowSunVectors |
|
cl_sidespeed |
|
cl_slist |
Number of seconds to wait for server ping responses when checking for server on your lan |
cl_smooth |
Smooth view/eye origin after prediction errors |
cl_smoothtime |
Smooth client's view after prediction error over this many seconds |
cl_soundemitter_flush |
Flushes the sounds.txt system (client only) |
cl_soundfile |
Jingle sound file. |
cl_soundscape_flush |
Flushes the client side soundscapes |
cl_soundscape_printdebuginfo |
print soundscapes |
cl_spec_mode |
spectator mode |
cl_sun_decay_rate |
|
cl_team |
Default team when joining a game |
cl_timeout |
After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_upspeed |
|
cl_view |
Set the view entity index. |
cl_winddir |
Weather effects wind direction angle |
cl_windspeed |
Weather effects wind speed scalar |
cl_wpn_sway_interp |
|
cl_wpn_sway_scale |
|
cl_yawspeed |
|
clear |
Clear all console output. |
clear_debug_overlays |
clears debug overlays |
clientport |
Host game client port |
closecaption |
Enable close captioning. |
cmd |
Forward command to server. |
collision_shake_amp |
|
collision_shake_freq |
|
collision_shake_time |
|
colorcorrectionui |
Show/hide the color correction tools UI. |
+commandermousemove |
|
-commandermousemove |
|
commentary |
Desired commentary mode state. |
commentary_available |
Automatically set by the game when a commentary file is available for the current map. |
commentary_cvarsnotchanging |
|
commentary_finishnode |
|
commentary_firstrun |
|
commentary_testfirstrun |
|
con_drawnotify |
Disables drawing of notification area (for taking screenshots). |
con_enable |
Allows the console to be activated. |
con_notifytime |
How long to display recent console text to the upper part of the game window |
con_nprint_bgalpha |
Con_NPrint background alpha. |
con_nprint_bgborder |
Con_NPrint border size. |
con_trace |
Print console text to low level printout. |
condump |
dump the text currently in the console to condumpXX.log |
connect |
Connect to specified server. |
contimes |
Number of console lines to overlay for debugging. |
coop |
Cooperative play. |
CreateHairball |
|
CreatePredictionError |
Create a prediction error |
creditsdone |
|
crosshair |
|
cs_make_vip |
Marks a player as the VIP |
cs_ShowStateTransitions |
cs_ShowStateTransitions . Show player state transitions. |
cvarlist |
Show the list of convars/concommands. |
deathmatch |
Running a deathmatch server. |
debug_physimpact |
|
default_fov |
|
demo_debug |
Demo debug info. |
demo_fastforwardfinalspeed |
Go this fast when starting to hold FF button. |
demo_fastforwardramptime |
How many seconds it takes to get to full FF speed. |
demo_fastforwardstartspeed |
Go this fast when starting to hold FF button. |
demo_gototick |
Skips to a tick in demo. |
demo_interpolateview |
Do view interpolation during dem playback. |
demo_pause |
Pauses demo playback. |
demo_pauseatservertick |
Pauses demo playback at server tick |
demo_quitafterplayback |
Quits game after demo playback. |
demo_recordcommands |
Record commands typed at console into .dem files. |
demo_resume |
Resumes demo playback. |
demo_timescale |
Sets demo replay speed. |
demo_togglepause |
Toggles demo playback. |
demolist |
Print demo sequence list. |
demos |
Demo demo file sequence. |
demoui |
Show/hide the demo player UI. |
developer |
Show developer messages. |
devshots_nextmap |
Used by the devshots system to go to the next map in the devshots maplist. |
devshots_screenshot |
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. |
differences |
Show all convars which are not at their default values. |
disconnect |
Disconnect game from server. |
disp_dynamic |
|
disp_modlimit |
|
disp_modlimit_down |
|
disp_modlimit_up |
|
disp_numiterations |
|
dispcoll_drawplane |
|
displaysoundlist |
|
drawcross |
Draws a cross at the given location Arguments |
drawline |
Draws line between two 3D Points. Green if no collision Red is collides with something Arguments |
drawradar |
Draws HUD radar |
dsp_automatic |
|
dsp_db_min |
|
dsp_db_mixdrop |
|
dsp_dist_max |
|
dsp_dist_min |
|
dsp_enhance_stereo |
|
dsp_facingaway |
|
dsp_mix_max |
|
dsp_mix_min |
|
dsp_off |
|
dsp_player |
|
dsp_reload |
|
dsp_room |
|
dsp_slow_cpu |
|
dsp_spatial |
|
dsp_speaker |
|
dsp_vol_2ch |
|
dsp_vol_4ch |
|
dsp_vol_5ch |
|
dsp_volume |
|
dsp_water |
|
dti_flush |
Write out the datatable instrumentation files (you must run with -dti for this to work). |
dtwarning |
Print data table warnings? |
dtwatchent |
Watch this entities data table encoding. |
dtwatchvar |
Watch the named variable. |
+duck |
|
-duck |
|
dump_globals |
Dump all global entities/states |
dump_panels |
Dump Panel Tree |
dump_terrain |
Dump physics info about virtual terrains |
dump_terrain |
Dump physics info about virtual terrains |
dumpstringtables |
Print string tables to console. |
echo |
Echo text to console. |
editdemo |
Edit a recorded demo file (.dem ). |
editor_toggle |
Disables the simulation and returns focus to the editor |
endmovie |
Stop recording movie frames. |
endround |
End the current round. |
english |
If set to 1, running the english language set of assets. |
ent_absbox |
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar |
ent_attachments |
Displays the attachment points on an entity. Arguments |
ent_bbox |
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay |
ent_debugkeys |
|
ent_dump |
Usage |
ent_fire |
Usage |
ent_info |
Usage |
ent_messages |
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes |
ent_messages_draw |
Visualizes all entity input/output activity. |
ent_name |
|
ent_pause |
Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess |
ent_pivot |
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments |
ent_rbox |
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar |
ent_remove |
Removes the given entity(s) Arguments |
ent_remove_all |
Removes all entities of the specified type Arguments |
ent_setname |
Sets the targetname of the given entity(s) Arguments |
ent_show_response_criteria |
Print, to the console, an entity's current criteria set used to select responses. Arguments |
ent_step |
When 'ent_pause' is set this will step through one waiting input / output message at a time. |
ent_text |
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments |
envmap |
|
escape |
Escape key pressed. |
exec |
Execute script file. |
exit |
Exit the engine. |
fadein |
fadein {time r g b} |
fadeout |
fadeout {time r g b} |
filesystem_buffer_size |
Size of per file buffers. 0 for none |
find |
Find concommands with the specified string in their name/help text. |
fire_absorbrate |
|
fire_dmgbase |
|
fire_dmginterval |
|
fire_dmgscale |
|
fire_extabsorb |
|
fire_extscale |
|
fire_growthrate |
|
fire_heatscale |
|
fire_incomingheatscale |
|
fire_maxabsorb |
|
firetarget |
|
firstperson |
Switch to firstperson camera. |
fish_debug |
Show debug info for fish |
fish_dormant |
Turns off interactive fish behavior. Fish become immobile and unresponsive. |
flex_expression |
|
flex_looktime |
|
flex_maxawaytime |
|
flex_maxplayertime |
|
flex_minawaytime |
|
flex_minplayertime |
|
flex_rules |
Allow flex animation rules to run. |
flex_smooth |
Applies smoothing/decay curve to flex animation controller changes. |
flex_talk |
|
flush |
Flush cache memory. |
flush_unlocked |
Flush unlocked cache memory. |
fog_color |
|
fog_colorskybox |
|
fog_enable |
|
fog_enable_water_fog |
|
fog_enableskybox |
|
fog_end |
|
fog_endskybox |
|
fog_override |
|
fog_start |
|
fog_startskybox |
|
force_centerview |
|
+forward |
|
-forward |
|
fov |
Change players FOV |
free_pass_peek_debug |
|
fs_printopenfiles |
Show all files currently opened by the engine. |
fs_warning_level |
Set the filesystem warning level. |
func_break_max_pieces |
|
func_breakdmg_bullet |
|
func_breakdmg_club |
|
func_breakdmg_explosive |
|
g_debug_angularsensor |
|
g_debug_doors |
|
g_debug_ragdoll_removal |
|
g_debug_ragdoll_visualize |
|
g_debug_trackpather |
|
g_debug_transitions |
Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities |
g_debug_vehiclebase |
|
g_debug_vehicledriver |
|
g_debug_vehicleexit |
|
g_debug_vehiclesound |
|
g_jeepexitspeed |
|
g_Language |
|
g_ragdoll_fadespeed |
|
g_ragdoll_lvfadespeed |
|
g_ragdoll_maxcount |
|
gameui_activate |
|
gameui_allowescape |
|
gameui_hide |
|
gameui_preventescape |
|
getpos |
dump position and angles to the console |
give |
Give item to player. Arguments |
gl_clear |
|
global_set |
global_set |
god |
Toggle. Player becomes invulnerable. |
+graph |
|
-graph |
|
-grenade1 |
|
+grenade1 |
|
-grenade2 |
|
+grenade2 |
|
groundlist |
Display ground entity list |
heartbeat |
|
help |
Find help about a convar/concommand. |
hideconsole |
Hide the console. |
hidehud |
|
hidepanel |
Hides a viewport panel |
hideradar |
Hides HUD radar |
hl2_episodic |
|
host_framerate |
Set to lock per-frame time elapse. |
host_limitlocal |
Apply cl_cmdrate and cl_updaterate to loopback connection |
host_map |
Current map name. |
host_profile |
|
host_runofftime |
Run off some time without rendering/updating sounds |
host_showcachemiss |
Print a debug message when the client or server cache is missed. |
host_sleep |
Force the host to sleep a certain number of milliseconds each frame. |
host_speeds |
Show general system running times. |
host_timescale |
Prescale the clock by this amount. |
host_writeconfig |
Store current settings to config.cfg (or specified .cfg file). |
hostage_debug |
Show hostage AI debug information |
hostport |
Host game server port |
hud_autoreloadscript |
Automatically reloads the animation script each time one is ran |
hud_centerid |
|
hud_classautokill |
Automatically kill player after choosing a new playerclass. |
hud_deathnotice_time |
|
hud_drawhistory_time |
|
hud_fastswitch |
|
hud_jeephint_numentries |
|
hud_reloadscheme |
Reloads hud layout and animation scripts. |
hud_saytext_time |
|
hud_showtargetid |
|
hurtme |
Hurts the player. Arguments |
impulse |
|
incrementvar |
Increment specified convar value. |
invnext |
|
invprev |
|
ip |
Overrides IP for multihomed hosts |
+jlook |
|
-jlook |
|
joy_advanced |
|
joy_advaxisr |
|
joy_advaxisu |
|
joy_advaxisv |
|
joy_advaxisx |
|
joy_advaxisy |
|
joy_advaxisz |
|
joy_autosprint |
Automatically sprint when moving with an analog joystick |
joy_diagonalpov |
POV manipulator operates on diagonal axes, too. |
joy_forwardsensitivity |
|
joy_forwardthreshold |
|
joy_name |
|
joy_pitchsensitivity |
|
joy_pitchthreshold |
|
joy_sidesensitivity |
|
joy_sidethreshold |
|
joy_wingmanwarrier_centerhack |
Wingman warrior centering hack. |
joy_wingmanwarrier_turnhack |
Wingman warrior hack related to turn axes. |
joy_yawsensitivity |
|
joy_yawthreshold |
|
joyadvancedupdate |
|
joystick |
|
jpeg |
Take a jpeg screenshot |
jpeg_quality |
jpeg screenshot quality. |
+jump |
|
-jump |
|
kdtree_test |
Tests spatial partition for entities queries. |
key_findbinding |
Find key bound to specified command string. |
key_listboundkeys |
List bound keys with bindings. |
key_updatelayout |
Updates game keyboard layout to current windows keyboard setting. |
kick |
Kick a player by name. |
kickid |
Kick a player by userid or uniqueid, with a message. |
kill |
kills the player |
killserver |
Shutdown the server. |
+klook |
|
-klook |
|
lastinv |
|
+left |
|
-left |
|
light_crosshair |
Show texture color at crosshair |
linefile |
Parses map leak data from .lin file |
list |
List cached servers. |
listdemo |
List demo file contents. |
listid |
Lists banned users. |
listip |
List IP addresses on the ban list. |
listmodels |
List loaded models. |
load |
Load a saved game. |
lod_Enable |
|
lod_TransitionDist |
|
log |
Enables logging to file, console, and udp < on | off >. |
logaddress_add |
Set address and port for remote host |
logaddress_del |
Remove address and port for remote host |
logaddress_delall |
Remove all udp addresses being logged to |
logaddress_list |
List all addresses currently being used by logaddress. |
+lookdown |
|
-lookdown |
|
lookspring |
|
lookstrafe |
|
+lookup |
|
-lookup |
|
lservercfgfile |
|
m_customaccel |
Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula |
m_customaccel_exponent |
Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max |
Max mouse move scale factor, 0 for no limit |
m_customaccel_scale |
Custom mouse acceleration value. |
m_filter |
Mouse filtering (set this to 1 to average the mouse over 2 frames). |
m_forward |
Mouse forward factor. |
m_mouseaccel1 |
Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2 |
Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed |
Windows mouse speed factor (range 1 to 20). |
m_pitch |
Mouse pitch factor. |
m_side |
Mouse side factor. |
m_yaw |
Mouse yaw factor. |
map |
Start playing on specified map. |
map_background |
Runs a map as the background to the main menu. |
map_commentary |
Start playing, with commentary, on a specified map. |
map_edit |
|
map_noareas |
Disable area to area connection testing. |
map_setbombradius |
Sets the bomb radius for the map. |
map_showbombradius |
Shows bomb radius from the center of each bomb site and planted bomb. |
map_showspawnpoints |
Shows player spawn points (red=invalid) |
mapcyclefile |
|
maps |
Displays list of maps. |
mat_antialias |
|
mat_autoexposure_max |
|
mat_autoexposure_min |
|
mat_bloomamount_rate |
|
mat_bloomscale |
|
mat_bufferprimitives |
|
mat_bumpbasis |
|
mat_bumpmap |
|
mat_camerarendertargetoverlays ize |
|
mat_clipz |
|
mat_compressedtextures |
|
mat_configcurrent |
show the current video control panel config for the material system |
mat_crosshair |
|
mat_debug |
|
mat_debug_autoexposure |
|
mat_debug_postprocessing_effec ts |
|
mat_debug_process_halfscreen |
|
mat_debugalttab |
|
mat_debugdepth |
|
mat_debugdepthmode |
|
mat_debugdepthval |
|
mat_debugdepthvalmax |
|
mat_depthbias_decal |
|
mat_depthbias_normal |
|
mat_diffuse |
|
mat_disable_bloom |
|
mat_drawflat |
|
mat_drawwater |
|
mat_dxlevel |
|
mat_dynamic_tonemapping |
|
mat_edit |
|
mat_envmapsize |
|
mat_envmaptgasize |
|
mat_fastnobump |
|
mat_fastspecular |
Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |
mat_fillrate |
|
mat_filterlightmaps |
|
mat_filtertextures |
|
mat_force_bloom |
|
mat_force_tonemap_scale |
|
mat_forceaniso |
|
mat_forcedynamic |
|
mat_forcehardwaresync |
|
mat_forcemanagedtextureintohar dware |
|
mat_frame_sync_enable |
|
mat_frame_sync_force_texture |
Force frame syncing to lock a managed texture. |
mat_framebuffercopyoverlaysize |
|
mat_fullbright |
|
mat_hdr_enabled |
|
mat_hdr_level |
Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
mat_hdr_manual_tonemap_rate |
|
mat_hdr_tonemapscale |
|
mat_hdr_tonemapscale_max |
|
mat_hdroverbrightrange |
|
mat_hsv |
|
mat_info |
Shows material system info |
mat_leafvis |
Draw wireframe of current leaf |
mat_levelflush |
|
mat_loadtextures |
|
mat_luxels |
|
mat_maxframelatency |
|
mat_measurefillrate |
|
mat_mipmaptextures |
|
mat_monitorgamma |
monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
mat_norendering |
|
mat_normalmaps |
|
mat_normals |
|
mat_parallaxmap |
|
mat_picmip |
|
mat_proxy |
|
mat_reducefillrate |
|
mat_reloadallmaterials |
|
mat_reloadmaterial |
|
mat_reloadtextures |
|
mat_reversedepth |
|
mat_savechanges |
saves current video configuration to the registry |
mat_setvideomode |
sets the width, height, windowed state of the material system |
mat_shadowstate |
|
mat_show_ab_hdr |
|
mat_show_histogram |
|
mat_show_texture_memory_usage |
Display the texture memory usage on the HUD. |
mat_showcamerarendertarget |
|
mat_showenvmapmask |
|
mat_showframebuffertexture |
|
mat_showlightmapcomponent |
0 |
mat_showlightmappage |
|
mat_showlowresimage |
|
mat_showmaterials |
Show materials. |
mat_showmaterialsverbose |
|
mat_showmiplevels |
|
mat_showtextures |
Show textures. |
mat_showwatertextures |
|
mat_slopescaledepthbias_decal |
|
mat_slopescaledepthbias_normal |
|
mat_softwarelighting |
|
mat_softwareskin |
|
mat_specular |
Enable/Disable specularity for perf testing. Will cause a material reload upon change. |
mat_spewvertexandpixelshaders |
print all vertex and pixel shaders currently loaded to the console |
mat_stub |
|
mat_suppress |
Supress a material from drawing |
mat_surfaceid |
|
mat_surfacemat |
|
mat_texture_limit |
If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying |
-mat_texture_list |
|
+mat_texture_list |
|
mat_texture_list |
For debugging, show a list of used textures per frame |
mat_texture_list_all |
If this is nonzero, then the texture list panel will show all currently-loaded textures. |
mat_texturelist_directories |
|
mat_texturelist_files |
|
mat_tonemapping_occlusion_use_ stencil |
|
mat_trilinear |
|
mat_viewportscale |
|
mat_vsync |
Force sync to vertical retrace |
mat_wateroverlaysize |
|
mat_wireframe |
|
mat_yuv |
|
maxplayers |
Change the maximum number of players allowed on this server. |
mem_dumpstats |
Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) |
mem_force_flush |
Force cache flush of unlocked resources on every alloc |
memory |
Print memory stats. |
menuselect |
|
minisave |
Saves game (for current level only!) |
mod_forcedata |
Forces all model file data into cache on model load. |
mod_load_async |
|
mod_test_mesh_not_available |
|
mod_test_not_available |
|
mod_test_verts_not_available |
|
mod_trace_load |
|
motdfile |
The MOTD file to load. |
+movedown |
|
-movedown |
|
+moveleft |
|
-moveleft |
|
+moveright |
|
-moveright |
|
+moveup |
|
-moveup |
|
mp3 |
Show/hide mp3 player UI. |
mp_allowNPCs |
|
mp_autocrosshair |
|
mp_buytime |
How many minutes after round start players can buy items for. |
mp_decals |
|
mp_defaultteam |
|
mp_disable_autokick |
Prevents a userid from being auto-kicked |
mp_facefronttime |
After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. |
mp_fadetoblack |
fade a player's screen to black when he dies |
mp_falldamage |
|
mp_feetyawrate |
How many degrees per second that we can turn our feet or upper body. |
mp_forcerespawn |
|
mp_humanteam |
Restricts human players to a single team {any, CT, T} |
mp_ik |
Use IK on in-place turns. |
mp_logdetail |
Logs attacks. Values are |
mp_playerid_delay |
Number of seconds to delay showing information in the status bar |
mp_playerid_hold |
Number of seconds to keep showing old information in the status bar |
mp_restartgame |
If non-zero, game will restart in the specified number of seconds |
mp_teamlist |
|
mp_teamoverride |
|
mp_teamplay |
|
mp_timelimit |
game time per map in minutes |
mp_weaponstay |
|
muzzleflash_light |
|
name |
Current user name |
nav_analyze |
Re-analyze the current Navigation Mesh and save it to disk. |
nav_area_bgcolor |
RGBA color to draw as the background color for nav areas while editing. |
nav_avoid |
Toggles the 'avoid this area when possible' flag used by the AI system. |
nav_begin_area |
Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and |
nav_build_ladder |
Attempts to build a nav ladder on the climbable surface under the cursor. |
nav_check_connectivity |
Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). |
nav_check_file_consistency |
Scans the maps directory and reports any missing/out-of-date navigation files. |
nav_check_floor |
Updates the blocked/unblocked status for every nav area. |
nav_clear_walkable_marks |
Erase any previously placed walkable positions. |
nav_compress_id |
Re-orders area and ladder ID's so they are continuous. |
nav_connect |
To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a |
nav_coplanar_slope_limit |
|
nav_corner_adjust_adjacent |
radius used to raise/lower corners in nearby areas when raising/lowering corners. |
nav_corner_lower |
Lower the selected corner of the currently marked Area. |
nav_corner_place_on_ground |
Places the selected corner of the currently marked Area on the ground. |
nav_corner_raise |
Raise the selected corner of the currently marked Area. |
nav_corner_select |
Select a corner of the currently marked Area. Use multiple times to access all four corners. |
nav_create_place_on_ground |
If true, nav areas will be placed flush with the ground when created by hand. |
nav_crouch |
Toggles the 'must crouch in this area' flag used by the AI system. |
nav_delete |
Deletes the currently highlighted Area. |
nav_disconnect |
To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec |
nav_dont_hide |
Toggles the 'area is not suitable for hiding spots' flag used by the AI system. |
nav_edit |
Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_end_area |
Defines the second corner of a new Area or Ladder and creates it. |
nav_generate |
Generate a Navigation Mesh for the current map and save it to disk. |
nav_generate_incremental |
Generate a Navigation Mesh for the current map and save it to disk. |
nav_jump |
Toggles the 'traverse this area by jumping' flag used by the AI system. |
nav_ladder_flip |
Flips the selected ladder's direction. |
nav_load |
Loads the Navigation Mesh for the current map. |
nav_make_sniper_spots |
Chops the marked area into disconnected sub-areas suitable for sniper spots. |
nav_mark |
Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. |
nav_mark_unnamed |
Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. |
nav_mark_walkable |
Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate |
nav_merge |
To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm |
nav_no_hostages |
Toggles the 'hostages cannot use this area' flag used by the AI system. |
nav_no_jump |
Toggles the 'dont jump in this area' flag used by the AI system. |
nav_place_floodfill |
Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli |
nav_place_list |
Lists all place names used in the map. |
nav_place_pick |
Sets the current Place to the Place of the Area under the cursor. |
nav_place_replace |
Replaces all instances of the first place with the second place. |
nav_precise |
Toggles the 'dont avoid obstacles' flag used by the AI system. |
nav_quicksave |
Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
nav_remove_unused_jump_areas |
Removes jump areas with at most 1 connection to a ladder or non-jump area. |
nav_restart_after_analysis |
When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm |
nav_run |
Toggles the 'traverse this area by running' flag used by the AI system. |
nav_save |
Saves the current Navigation Mesh to disk. |
nav_set_place_mode |
Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. |
nav_show_approach_points |
Show Approach Points in the Navigation Mesh. |
nav_show_area_info |
Duration in seconds to show nav area ID and attributes while editing |
nav_show_danger |
Show current 'danger' levels. |
nav_show_ladder_bounds |
Draws the bounding boxes of all func_ladders in the map. |
nav_show_nodes |
|
nav_show_player_counts |
Show current player counts in each area. |
nav_slope_limit |
The ground unit normal's Z component must be greater than this for nav areas to be generated. |
nav_snap_to_grid |
Snap to the nav generation grid when creating new nav areas |
nav_splice |
To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. |
nav_split |
To split an Area into two, align the split line using your cursor and invoke the split command. |
nav_split_place_on_ground |
If true, nav areas will be placed flush with the ground when split. |
nav_stand |
Toggles the 'stand while hiding' flag used by the AI system. |
nav_stop |
Toggles the 'must stop when entering this area' flag used by the AI system. |
nav_strip |
Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. |
nav_toggle_place_mode |
Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. |
nav_toggle_place_painting |
Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. |
nav_transient |
Toggles the 'area is transient and may become blocked' flag used by the AI system. |
nav_unmark |
Clears the marked Area or Ladder. |
nav_update_blocked |
Updates the blocked/unblocked status for every nav area. |
nav_use_place |
If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. |
nav_walk |
Toggles the 'traverse this area by walking' flag used by the AI system. |
nav_warp_to_mark |
Warps the player to the marked area. |
net_blockmsg |
Discards incoming message |
net_channels |
Shows net channel info |
net_chokeloop |
Apply bandwidth choke to loopback packets |
net_drawslider |
Draw completion slider during signon |
net_droppackets |
Drops next n packets on client |
net_fakelag |
Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss |
Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph |
Draw the network usage graph |
net_graphheight |
|
net_graphpos |
|
net_graphsolid |
|
net_maxfilesize |
Maximum allowed file size for uploading in MB |
net_maxfragments |
Max fragment bytes per packet |
net_scale |
|
net_showdrop |
Show dropped packets in console |
net_showevents |
Dump game events to console (1=client only, 2=all). |
net_showfragments |
Show netchannel fragments |
net_showmsg |
Show incoming message |
net_showpeaks |
Show messages for large packets only |
net_showsplits |
Show info about packet splits |
net_showtcp |
Dump TCP stream summary to console |
net_showudp |
Dump UPD packets summary to console |
net_start |
Inits multiplayer network sockets |
next |
Set to 1 to advance to next frame ( when singlestep == 1 ) |
nextdemo |
Play next demo in sequence. |
nextlevel |
If set, will trigger a changelevel to the specified map at the end of the round |
noclip |
Toggle. Player becomes non-solid and flies. |
notarget |
Toggle. Player becomes hidden to NPCs. |
npc_ammo_deplete |
Subtracts half of the target's ammo |
npc_bipass |
Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s |
npc_combat |
Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments |
npc_conditions |
Displays all the current AI conditions that an NPC has in the overlay text. Arguments |
npc_create |
Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that |
npc_create_aimed |
Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at |
npc_create_equipment |
|
npc_destroy |
Removes the given NPC(s) from the universe Arguments |
npc_destroy_unselected |
Removes all NPCs from the universe that aren't currently selected |
npc_enemies |
Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable |
npc_focus |
Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments |
npc_freeze |
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments |
npc_gameendally_deathmessage |
|
npc_go |
Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments |
npc_go_do_run |
Set whether should run on NPC go |
npc_go_random |
Sends all selected NPC(s) to a random node. Arguments |
npc_heal |
Heals the target back to full health |
npc_height_adjust |
Enable test mode for ik height adjustment |
npc_kill |
Kills the given NPC(s) Arguments |
npc_nearest |
Draw's a while box around the NPC(s) nearest node Arguments |
npc_relationships |
Displays the relationships between this NPC and all others. Arguments |
npc_reset |
Reloads schedules for all NPC's from their script files Arguments |
npc_route |
Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang |
npc_select |
Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg |
npc_sentences |
|
npc_speakall |
Force the npc to try and speak all thier responses |
npc_squads |
Obsolete. Replaced by npc_combat |
npc_steering |
Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments |
npc_steering_all |
Displays the steering obstructions of all NPCs (used to perform local avoidance) |
npc_task_text |
Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu |
npc_tasks |
Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A |
npc_teleport |
Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments |
npc_thinknow |
Trigger NPC to think |
npc_viewcone |
Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments |
npc_vphysics |
|
old_radiusdamage |
|
overview_alpha |
Overview map translucency. |
overview_health |
Show player's health in map overview. |
overview_locked |
Locks map angle, doesn't follow view angle. |
overview_mode |
Sets overview map mode off,small,large |
overview_names |
Show player's names in map overview. |
overview_tracks |
Show player's tracks in map overview. |
overview_zoom |
Sets overview map zoom |
particle_simulateoverflow |
Used for stress-testing particle systems. Randomly denies creation of particles. |
password |
Current server access password |
path |
Show the engine filesystem path. |
pause |
Toggle the server pause state. |
perfui |
Show/hide the level performance tools UI. |
perfvisualbenchmark |
|
perfvisualbenchmark_abort |
|
phonemedelay |
Phoneme delay to account for sound system latency. |
phonemefilter |
Time duration of box filter to pass over phonemes. |
phonemesnap |
Don't force visemes to always consider two phonemes, regardless of duration. |
phys_impactforcescale |
|
phys_penetration_error_time |
Controls the duration of vphysics penetration error boxes. |
phys_pushscale |
|
phys_speeds |
|
phys_stressbodyweights |
|
phys_swap |
Automatically swaps the current weapon for the physcannon and back again. |
phys_timescale |
Scale time for physics |
phys_upimpactforcescale |
|
physics_budget |
Times the cost of each active object |
physics_debug_entity |
Dumps debug info for an entity |
physics_highlight_active |
Turns on the absbox for all active physics objects |
physics_report_active |
Lists all active physics objects |
physics_select |
Dumps debug info for an entity |
physicsshadowupdate_render |
|
picker |
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play |
ping |
Display ping to server. |
pixelvis_debug |
Dump debug info |
play |
Play a sound. |
playdemo |
Play a recorded demo file (.dem ). |
player_old_armor |
|
playflush |
Play a sound, reloading from disk in case of changes. |
playgamesound |
Play a sound from the game sounds txt file |
playsoundscape |
Forces a soundscape to play |
playvol |
Play a sound at a specified volume. |
plugin_load |
plugin_load |
plugin_pause |
plugin_pause |
plugin_pause_all |
pauses all loaded plugins |
plugin_print |
Prints details about loaded plugins |
plugin_unload |
plugin_unload |
plugin_unpause |
plugin_unpause |
plugin_unpause_all |
unpauses all disabled plugins |
progress_enable |
|
prop_crosshair |
Shows name for prop looking at |
prop_debug |
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys |
props_break_max_pieces |
|
props_break_max_pieces_perfram e |
Maximum prop breakable piece count per frame (-1 = model default) |
pwatchent |
Entity to watch for prediction system changes. |
pwatchvar |
Entity variable to watch in prediction system for changes. |
quit |
Exit the engine. |
quti |
Exit the engine. |
r_3dnow |
|
r_3dsky |
Enable the rendering of 3d sky boxes |
r_AirboatViewDampenDamp |
|
r_AirboatViewDampenFreq |
|
r_AirboatViewZHeight |
|
r_ambientlightingonly |
Set this to 1 to light models with only ambient lighting (and no static lighting). |
r_aspectratio |
|
r_avglight |
|
r_avglightmap |
|
r_cheapwaterend |
|
r_cheapwaterstart |
|
r_cleardecals |
Usage r_cleardecals . |
r_ClipAreaPortals |
|
r_colorstaticprops |
|
r_debugcheapwater |
|
r_debugrandomstaticlighting |
Set to 1 to make all static lighting red for debugging. Must restart for change to take affect. |
r_decal_cullsize |
Decals under this size in pixels are culled |
r_decals |
|
r_decalstaticprops |
Decal static props test |
r_DispBuildable |
|
r_DispDrawAxes |
|
r_DispWalkable |
|
r_DoCovertTransitions |
|
r_dopixelvisibility |
|
r_drawbatchdecals |
Render decals batched. |
r_DrawBeams |
|
r_drawbrushmodels |
Render brush models. |
r_drawclipbrushes |
Draw clip brushes |
r_drawdecals |
Render decals. |
r_drawdetailprops |
|
r_DrawDisp |
Toggles rendering of displacment maps |
r_drawentities |
|
r_drawflecks |
|
r_drawfullskybox |
|
r_drawleaf |
Draw the specified leaf. |
r_drawlightcache |
0 |
r_drawlightinfo |
|
r_drawlights |
|
r_drawmodeldecals |
|
r_DrawModelLightOrigin |
|
r_drawmodelstatsoverlay |
|
r_drawmodelstatsoverlaydistanc e |
|
r_drawmodelstatsoverlaymax |
time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
r_drawmodelstatsoverlaymin |
time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
r_drawopaquerenderables |
|
r_drawopaqueworld |
|
r_drawothermodels |
|
r_drawparticles |
Enable/disable particle rendering |
r_drawpixelvisibility |
Show the occlusion proxies |
r_DrawPortals |
|
r_DrawRain |
Enable/disable rain rendering. |
r_drawrenderboxes |
|
r_drawropes |
|
r_drawskybox |
|
r_DrawSpecificStaticProp |
|
r_drawsprites |
|
r_drawstaticprops |
|
r_drawtranslucentrenderables |
|
r_drawtranslucentworld |
|
r_drawvgui |
Enable the rendering of vgui panels |
r_drawviewmodel |
|
r_drawworld |
Render the world. |
r_dscale_basefov |
|
r_dscale_fardist |
|
r_dscale_farscale |
|
r_dscale_neardist |
|
r_dscale_nearscale |
|
r_dynamic |
|
r_eyeglintlodpixels |
The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |
r_eyegloss |
|
r_eyemove |
|
r_eyes |
|
r_eyeshift_x |
|
r_eyeshift_y |
|
r_eyeshift_z |
|
r_eyesize |
|
r_eyewaterepsilon |
|
r_farz |
Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_fastzreject |
Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware |
r_flashlightconstant |
|
r_flashlightdrawfrustum |
|
r_flashlightdrawfrustumbbox |
|
r_flashlightdrawsweptbbox |
|
r_flashlightfar |
|
r_flashlightfov |
|
r_flashlightlinear |
|
r_flashlightlockposition |
|
r_flashlightmodels |
|
r_flashlightnear |
|
r_flashlightnodraw |
|
r_flashlightoffsetx |
|
r_flashlightoffsety |
|
r_flashlightoffsetz |
|
r_flashlightquadratic |
|
r_flashlightvisualizetrace |
|
r_flex |
|
r_flushlod |
Flush and reload LODs. |
r_ForceRestore |
|
r_ForceWaterLeaf |
Enable for optimization to water - considers view in leaf under water for purposes of culling |
r_frustumcullworld |
|
r_JeepFOV |
|
r_JeepViewBlendTo |
|
r_JeepViewBlendToScale |
|
r_JeepViewBlendToTime |
|
r_JeepViewDampenDamp |
|
r_JeepViewDampenFreq |
|
r_JeepViewZHeight |
|
r_lightaverage |
Activates/deactivate light averaging |
r_lightcache_numambientsamples |
number of random directions to fire rays when computing ambient lighting |
r_lightcachecenter |
|
r_lightinterp |
Controls the speed of light interpolation, 0 turns off interpolation |
r_lightmap |
|
r_lightstyle |
|
r_lockpvs |
Lock the PVS so you can fly around and inspect what is being drawn. |
r_lod |
|
r_lod_noupdate |
|
r_mapextents |
Set the max dimension for the map. This determines the far clipping plane |
r_maxdlights |
|
r_maxmodeldecal |
|
r_maxnewsamples |
|
r_maxsampledist |
|
r_minnewsamples |
|
r_mmx |
|
r_modellodscale |
1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models |
r_modelwireframedecal |
|
r_newflashlight |
|
r_newproplighting |
|
r_nohw |
|
r_norefresh |
|
r_nosw |
|
r_novis |
Turn off the PVS. |
r_occludeemaxarea |
Prevents occlusion testing for entities that take up more than X42447600f the screen. 0 means use whatever the level said to use. |
r_occluderminarea |
Prevents this occluder from being used if it takes up less than X42447600f the screen. 0 means use whatever the level said to use. |
r_occludermincount |
At least this many occluders will be used, no matter how big they are. |
r_occlusion |
Activate/deactivate the occlusion system. |
r_occlusionspew |
Activate/deactivates spew about what the occlusion system is doing. |
r_overlayfadeenable |
|
r_overlayfademax |
|
r_overlayfademin |
|
r_overlaywireframe |
|
r_PhysPropStaticLighting |
|
r_pixelvis_partial |
|
r_portalscloseall |
|
r_portalsopenall |
|
r_PortalTestEnts |
Clip entities against portal frustums. |
r_printdecalinfo |
|
r_propsmaxdist |
Maximum visible distance |
r_radiosity |
0 |
r_rainalpha |
|
r_rainalphapow |
|
r_raindensity |
|
r_RainHack |
|
r_rainlength |
|
r_RainProfile |
Enable/disable rain profiling. |
r_RainRadius |
|
r_RainSideVel |
How much sideways velocity rain gets. |
r_RainSimulate |
Enable/disable rain simulation. |
r_rainspeed |
|
r_RainSplashPercentage |
|
r_rainwidth |
|
r_renderoverlayfragment |
|
r_rootlod |
Root LOD |
r_ropebatch |
|
r_ropetranslucent |
|
r_screenfademaxsize |
|
r_screenfademinsize |
|
r_screenoverlay |
|
r_sequence_debug |
|
r_shadowangles |
Set shadow angles |
r_shadowblobbycutoff |
some shadow stuff |
r_shadowcolor |
Set shadow color |
r_shadowdir |
Set shadow direction |
r_shadowdist |
Set shadow distance |
r_shadowids |
|
r_shadowmaxrendered |
|
r_shadowrendertotexture |
|
r_shadows |
|
r_shadowwireframe |
|
r_showenvcubemap |
|
r_ShowViewerArea |
|
r_skin |
|
r_skybox |
Enable the rendering of sky boxes |
r_snapportal |
|
r_spray_lifetime |
Number of rounds player sprays are visible |
r_sse |
|
r_sse2 |
|
r_staticpropinfo |
|
r_teeth |
|
r_TransitionSensitivity |
Controls when LODs are changed. Lower numbers cause more overt LOD transitions. |
r_updaterefracttexture |
|
r_vehicleBrakeRate |
|
r_vehicleDrawDebug |
|
r_VehicleViewClamp |
|
r_VehicleViewDampen |
|
r_visocclusion |
Activate/deactivate wireframe rendering of what the occlusion system is doing. |
r_visualizelighttraces |
|
r_visualizelighttracesshowfull trace |
|
r_visualizeproplightcaching |
|
r_visualizetraces |
|
r_WaterDrawReflection |
Enable water reflection |
r_WaterDrawRefraction |
Enable water refraction |
r_waterforceexpensive |
|
r_waterforcereflectentities |
|
r_worldlightmin |
|
r_worldlights |
number of world lights to use per vertex |
radio1 |
Opens a radio menu |
radio2 |
Opens a radio menu |
radio3 |
Opens a radio menu |
rate |
Max bytes/sec the host can receive data |
rcon |
Issue an rcon command. |
rcon_address |
Address of remote server if sending unconnected rcon commands (format x.x.x.x |
rebuy |
Attempt to repurchase items with the order listed in cl_rebuy |
recompute_speed |
Recomputes clock speed (for debugging purposes). |
record |
Record a demo. |
+reload |
|
-reload |
|
reload |
Reload the most recent saved game (add setpos to jump to current view position on reload). |
removeid |
Remove a user ID from the ban list. |
removeip |
Remove an IP address from the ban list. |
report_entities |
Lists all entities |
report_simthinklist |
Lists all simulating/thinking entities |
report_soundpatch |
reports sound patch count |
report_soundpatch |
reports sound patch count |
report_touchlinks |
Lists all touchlinks |
restart |
Restart the game on the same level (add setpos to jump to current view position on restart). |
retry |
Retry connection to last server. |
revert |
Revert convars to their default values. |
+right |
|
-right |
|
room_type |
|
rope_averagelight |
Makes ropes use average of cubemap lighting instead of max intensity. |
rope_collide |
Collide rope with the world |
rope_drawlines |
|
rope_shake |
|
rope_smooth |
Do an antialiasing effect on ropes |
rope_smooth_enlarge |
How much to enlarge ropes in screen space for antialiasing effect |
rope_smooth_maxalpha |
Alpha for rope antialiasing effect |
rope_smooth_maxalphawidth |
|
rope_smooth_minalpha |
Alpha for rope antialiasing effect |
rope_smooth_minwidth |
When using smoothing, this is the min screenspace width it lets a rope shrink to |
rope_subdiv |
Rope subdivision amount |
rope_wind_dist |
Don't use CPU applying small wind gusts to ropes when they're past this distance. |
save |
Saves current game. |
say |
Display player message |
say_team |
Display player message to team |
scene_allowoverrides |
When playing back a choreographed scene, allow per-model expression overrides. |
scene_flatturn |
|
scene_flush |
Flush all .vcds from the cache and reload from disk. |
scene_forcecombined |
When playing back, force use of combined .wav files even in english. |
scene_maxcaptionradius |
Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
scene_print |
When playing back a scene, print timing and event info to console. |
scene_showfaceto |
When playing back, show the directions of faceto events. |
scene_showlook |
When playing back, show the directions of look events. |
scene_showmoveto |
When moving, show the end location. |
+score |
|
-score |
|
scr_centertime |
|
screenshot |
Take a screenshot. |
sensitivity |
Mouse sensitivity. |
servercfgfile |
|
setang |
Snap player eyes to specified pitch yaw |
setinfo |
Addes a new user info value |
setmaster |
|
setmodel |
Changes's player's model |
setpause |
Set the pause state of the server. |
setpos |
Move player to specified origin (must have sv_cheats). |
shake |
Shake the screen. |
shake_show |
Displays a list of the active screen shakes. |
shake_stop |
Stops all active screen shakes. |
-showbudget |
|
+showbudget |
|
-showbudget_texture |
|
+showbudget_texture |
|
showbudget_texture |
Enable the texture budget panel. |
-showbudget_texture_global |
|
+showbudget_texture_global |
|
showconsole |
Show the console. |
showhitlocation |
|
showinfo |
Shows a info panel |
showpanel |
Shows a viewport panel |
showparticlecounts |
Display number of particles drawn per frame |
+showscores |
|
-showscores |
|
showtriggers |
Shows trigger brushes |
showtriggers_toggle |
Toggle show triggers |
-showvprof |
|
+showvprof |
|
singlestep |
Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_ally_regen_time |
Time taken for an ally to regenerate a point of health. |
sk_npc_arm |
|
sk_npc_chest |
|
sk_npc_head |
|
sk_npc_leg |
|
sk_npc_stomach |
|
sk_player_arm |
|
sk_player_chest |
|
sk_player_head |
|
sk_player_leg |
|
sk_player_stomach |
|
skill |
Game skill level (1-3). |
slist |
List servers on your LAN. |
slot0 |
|
slot1 |
|
slot10 |
|
slot2 |
|
slot3 |
|
slot4 |
|
slot5 |
|
slot6 |
|
slot7 |
|
slot8 |
|
slot9 |
|
smoothstairs |
Smooth player eye z coordinate when traversing stairs. |
snapto |
|
snd_async_fullyasync |
All playback is fully async (sound doesn't play until data arrives). |
snd_async_spew_blocking |
Spew message to console any time async sound loading blocks on file i/o. |
snd_digital_surround |
|
snd_disable_mixer_duck |
|
snd_duckerattacktime |
|
snd_duckerreleasetime |
|
snd_duckerthreshold |
|
snd_ducktovolume |
|
snd_flushasync |
Flush all unlocked async .wav data |
snd_foliage_db_loss |
|
snd_gain |
|
snd_gain_max |
|
snd_gain_min |
|
snd_memasync |
Show async memory stats |
snd_mixahead |
|
snd_musicvolume |
Music volume |
snd_noextraupdate |
|
snd_obscured_gain_dB |
|
snd_pitchquality |
|
snd_profile |
|
snd_rebuildaudiocache |
Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists |
snd_refdb |
|
snd_refdist |
|
snd_restart |
Restart sound system. |
snd_show |
Show sounds info |
snd_showclassname |
|
snd_showmixer |
|
snd_showstart |
|
snd_soundmixer |
|
snd_surround_speakers |
|
snd_visualize |
Show sounds location in world |
snd_vox_captiontrace |
Shows sentence name for sentences which are set not to show captions. |
snd_vox_globaltimeout |
|
snd_vox_sectimetout |
|
snd_vox_seqtimetout |
|
snd_writemanifest |
If running a game, outputs the precache manifest for the current level |
sndplaydelay |
|
soundfade |
Fade client volume. |
soundinfo |
Describe the current sound device. |
soundlist |
List all known sounds. |
soundpatch_captionlength |
How long looping soundpatch captions should display for. |
soundscape_debug |
When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |
soundscape_fadetime |
Time to crossfade sound effects between soundscapes |
soundscape_flush |
Flushes the server & client side soundscapes |
speak |
Play a constructed sentence. |
spec_help |
Show spectator help screen |
spec_menu |
Activates spectator menu |
spec_mode |
Set spectator mode |
spec_next |
Spectate next player |
spec_player |
Spectate player by name |
spec_pos |
dump position and angles to the console |
spec_prev |
Spectate previous player |
spec_scoreboard |
|
spec_track |
Tracks an entity in spec mode |
+speed |
|
-speed |
|
spike |
generates a fake spike |
startdemos |
Play demos in demo sequence. |
startmovie |
Start recording movie frames. |
startupmenu |
Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer |
stats |
Prints server performance variables |
status |
Display map and connection status. |
step_spline |
|
stop |
Finish recording demo. |
stopdemo |
Stop playing back a demo. |
stopsound |
|
stopsoundscape |
Stops all soundscape processing and fades current looping sounds |
+strafe |
|
-strafe |
|
stuffcmds |
Parses and stuffs command line + commands to command buffer. |
suitvolume |
|
surfaceprop |
Reports the surface properties at the cursor |
sv_accelerate |
|
sv_airaccelerate |
|
sv_alternateticks |
|
sv_autosave |
Set to 1 to save game on level transition. Does not affect autosave triggers. |
sv_backspeed |
How much to slow down backwards motion |
sv_bounce |
Bounce multiplier for when physically simulated objects collide with other objects. |
sv_cacheencodedents |
If set to 1, does an optimization to prevent extra SendTable_Encode calls. |
sv_debug_player_use |
Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
sv_debugmanualmode |
Make sure entities correctly report whether or not their network data has changed. |
sv_debugresponses |
Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np |
sv_deltaprint |
Print accumulated CalcDelta profiling data (only if sv_deltatime is on) |
sv_deltatime |
Enable profiling of CalcDelta calls |
sv_downloadurl |
Location from which clients can download missing files |
sv_dumpresponses |
Dump all response_rules.txt and rules (requires restart) |
sv_enableoldqueries |
Enable support for old style (HL1) server queries |
sv_filterban |
Set packet filtering by IP mode |
sv_findsoundname |
Find sound names which reference the specified wave files. |
sv_footsteps |
Play footstep sound for players |
sv_forcepreload |
Force server side preloading. |
sv_friction |
World friction. |
sv_instancebaselines |
Enable instanced baselines. Saves network overhead. |
sv_lagflushbonecache |
Flushes entity bone cache on lag compensation |
sv_logblocks |
If true when log when a query is blocked (can cause very large log files) |
sv_logdownloadlist |
|
sv_massreport |
|
sv_max_queries_sec |
Maximum queries per second to respond to from a single IP address. |
sv_max_queries_sec_global |
Maximum queries per second to respond to from anywhere. |
sv_max_queries_window |
Window over which to average queries per second averages. |
sv_max_usercmd_future_ticks |
Prevents clients from running usercmds too far in the future. Prevents speed hacks. |
sv_maxreplay |
Maximum replay time in seconds |
sv_maxunlag |
Maximum lag compensation in seconds |
sv_netvisdist |
Test networking visibility distance |
sv_noclipaccelerate |
|
sv_noclipduringpause |
If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed |
|
sv_npc_talker_maxdist |
NPCs over this distance from the player won't attempt to speak. |
sv_precacheinfo |
Show precache info. |
sv_pushaway_clientside |
Clientside physics push away (0=off, 1=only localplayer, 1=all players) |
sv_pushaway_clientside_size |
Minimum size of pushback objects |
sv_pushaway_force |
How hard physics objects are pushed away from the players on the server. |
sv_pushaway_hostage_force |
How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). |
sv_pushaway_max_force |
Maximum amount of force applied to physics objects by players. |
sv_pushaway_max_hostage_force |
Maximum of how hard the hostage is pushed away from physics objects. |
sv_pushaway_max_player_force |
Maximum of how hard the player is pushed away from physics objects. |
sv_pushaway_min_player_speed |
If a player is moving slower than this, don't push away physics objects (enables ducking behind things). |
sv_pushaway_player_force |
How hard the player is pushed away from physics objects (falls off with inverse square of distance). |
sv_rollangle |
Max view roll angle |
sv_rollspeed |
|
sv_runcmds |
|
sv_secure |
Server is using Valve Anti-Cheat |
sv_sendtables |
Force full sendtable sending path. |
sv_showhitboxes |
Send server-side hitboxes for specified entity to client (NOTE |
sv_showimpacts |
Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) |
sv_showladders |
Show bbox and dismount points for all ladders (must be set before level load.) |
sv_skyname |
Current name of the skybox texture |
sv_soundemitter_filecheck |
Report missing wave files for sounds and game_sounds files. |
sv_soundemitter_flush |
Flushes the sounds.txt system (server only) |
sv_soundemitter_trace |
Show all EmitSound calls including their symbolic name and the actual wave file they resolved to |
sv_soundscape_printdebuginfo |
print soundscapes |
sv_specaccelerate |
|
sv_specnoclip |
|
sv_specspeed |
|
sv_stats |
Collect CPU usage stats |
sv_stepsize |
|
sv_stopspeed |
Minimum stopping speed when on ground. |
sv_stressbots |
If set to 1, the server calculates data and fills packets to bots. Used for perf testing. |
sv_strict_notarget |
If set, notarget will cause entities to never think they are in the pvs |
sv_suppress_viewpunch |
|
sv_teststepsimulation |
|
sv_thinktimecheck |
Check for thinktimes all on same timestamp. |
sv_turbophysics |
Turns on turbo physics |
sv_unlag_debug |
|
sv_unlag_fixstuck |
Disallow backtracking a player for lag compensation if it will cause them to become stuck |
sv_unlockedchapters |
Highest unlocked game chapter. |
sv_visiblemaxplayers |
Overrides the max players reported to prospective clients |
sv_wateraccelerate |
|
sv_waterdist |
Vertical view fixup when eyes are near water plane. |
sv_waterfriction |
|
template_debug |
|
Test_CreateEntity |
|
test_dispatcheffect |
Test a clientside dispatch effect. Usage |
Test_EHandle |
|
test_entity_blocker |
Test command that drops an entity blocker out in front of the player. |
Test_InitRandomEntitySpawner |
|
Test_Loop |
Test_Loop - loop back to the specified loop start point unconditionally. |
Test_LoopCount |
Test_LoopCount - loop back to the specified loop start point the specified # of times. |
Test_LoopForNumSeconds |
Test_LoopForNumSeconds - loop back to the specified start point for the specified # of seconds. |
test_nav_opt |
|
Test_ProxyToggle_EnableProxy |
|
Test_ProxyToggle_EnsureValue |
|
Test_ProxyToggle_SetValue |
|
Test_RandomChance |
Test_RandomChance - Roll the dice and maybe run the command following the percenta |
Test_RandomizeInPVS |
|
Test_RandomPlayerPosition |
|
Test_RemoveAllRandomEntities |
|
Test_RunFrame |
|
Test_SendKey |
|
Test_SpawnRandomEntities |
|
Test_StartLoop |
Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to. |
Test_StartScript |
Start a test script running.. |
Test_Wait |
|
Test_WaitForCheckPoint |
|
testhudanim |
Test a hud element animation. Arguments |
testscript_debug |
Debug test scripts. |
texture_budget_background_alph a |
how translucent the budget panel is |
texture_budget_panel_bottom_of _history_fraction |
number between 0 and 1 |
texture_budget_panel_global |
Show global times in the texture budget panel. |
texture_budget_panel_height |
height in pixels of the budget panel |
texture_budget_panel_width |
width in pixels of the budget panel |
texture_budget_panel_x |
number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y |
number of pixels from the top side of the game screen to draw the budget panel |
think_limit |
Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson |
Switch to thirdperson camera. |
timedemo |
Play a demo and report performance info. |
timedemoquit |
Play a demo, report performance info, and then exit |
timeleft |
prints the time remaining in the match |
timerefresh |
Profile the renderer. |
toggleconsole |
Show/hide the console. |
togglescores |
Toggles score panel |
trace_report |
|
tracer_extra |
|
unbind |
Unbind a key. |
unbindall |
Unbind all keys. |
unpause |
Unpause the game. |
+use |
|
-use |
|
use |
Use a particular weapon Arguments |
user |
Show user data. |
users |
Show user info for players on server. |
v_centermove |
|
v_centerspeed |
|
vcollide_wireframe |
|
vcollide_wireframe_axes |
|
vcr_verbose |
Write extra information into .vcr file. |
version |
Print version info string. |
vgui_drawfocus |
Report which panel is under the mouse. |
-vgui_drawtree |
|
+vgui_drawtree |
|
vgui_drawtree |
Draws the vgui panel hiearchy to the specified depth level. |
vgui_drawtree_bounds |
Show panel bounds. |
vgui_drawtree_clear |
|
vgui_drawtree_freeze |
Set to 1 to stop updating the vgui_drawtree view. |
vgui_drawtree_hidden |
Draw the hidden panels. |
vgui_drawtree_panelalpha |
Show the panel alpha values in the vgui_drawtree view. |
vgui_drawtree_panelptr |
Show the panel pointer values in the vgui_drawtree view. |
vgui_drawtree_popupsonly |
Draws the vgui popup list in hierarchy(1) or most recently used(2) order. |
vgui_drawtree_render_order |
List the vgui_drawtree panels in render order. |
vgui_drawtree_visible |
Draw the visible panels. |
vgui_togglepanel |
show/hide vgui panel by name. |
viewanim_addkeyframe |
|
viewanim_create |
|
viewanim_load |
load animation from file |
viewanim_reset |
reset view angles! |
viewanim_save |
Save current animation to file |
viewanim_test |
test view animation |
viewmodel_fov |
|
violence_ablood |
Draw alien blood |
violence_agibs |
Show alien gib entities |
violence_hblood |
Draw human blood |
violence_hgibs |
Show human gib entities |
voice_avggain |
|
voice_clientdebug |
|
voice_dsound |
|
voice_enable |
|
voice_fadeouttime |
|
voice_forcemicrecord |
|
voice_inputfromfile |
Get voice input from 'voice_input.wav' rather than from the microphone. |
voice_loopback |
|
voice_maxgain |
|
voice_modenable |
Enable/disable voice in this mod. |
voice_overdrive |
|
voice_overdrivefadetime |
|
voice_profile |
|
voice_recordtofile |
Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' |
voice_scale |
|
voice_serverdebug |
|
voice_showchannels |
|
voice_showincoming |
|
voice_steal |
|
-voicerecord |
|
+voicerecord |
|
volume |
Sound volume |
vox_reload |
Reload sentences.txt file |
voxeltree_box |
View entities in the voxel-tree inside box . |
voxeltree_playerview |
View entities in the voxel-tree at the player position. |
voxeltree_sphere |
View entities in the voxel-tree inside sphere . |
voxeltree_view |
View entities in the voxel-tree. |
vprof |
Toggle VProf profiler |
vprof_adddebuggroup1 |
add a new budget group dynamically for debugging |
vprof_cachemiss |
Toggle VProf cache miss checking |
vprof_cachemiss_off |
Turn off VProf cache miss checking |
vprof_cachemiss_on |
Turn on VProf cache miss checking |
vprof_child |
|
vprof_collapse_all |
Collapse the whole vprof tree |
vprof_counters |
|
vprof_dump_groupnames |
Write the names of all of the vprof groups to the console. |
vprof_dump_spikes |
Framerate at which vprof will begin to dump spikes to the console. 0 = disabled. |
vprof_expand_all |
Expand the whole vprof tree |
vprof_expand_group |
Expand a budget group in the vprof tree by name |
vprof_generate_report |
Generate a report to the console. |
vprof_generate_report_AI |
Generate a report to the console. |
vprof_generate_report_AI_only |
Generate a report to the console. |
vprof_generate_report_hierarch y |
Generate a report to the console. |
vprof_generate_report_map_load |
Generate a report to the console. |
vprof_graph |
Draw the vprof graph. |
vprof_graphheight |
|
vprof_graphwidth |
|
vprof_nextsibling |
|
vprof_off |
Turn off VProf profiler |
vprof_on |
Turn on VProf profiler |
vprof_parent |
|
vprof_playback_average |
Average the next N frames. |
vprof_playback_start |
Start playing back a recorded .vprof file. |
vprof_playback_step |
While playing back a .vprof file, step to the next tick. |
vprof_playback_stepback |
While playing back a .vprof file, step to the previous tick. |
vprof_playback_stop |
|
vprof_prevsibling |
|
vprof_record_start |
Start recording vprof data for playback later. |
vprof_record_stop |
|
vprof_remote_start |
Request a VProf data stream from the remote server (requires authentication) |
vprof_remote_stop |
Stop an existing remote VProf data request |
vprof_reset |
Reset the stats in VProf profiler |
vprof_reset_peaks |
Reset just the peak time in VProf profiler |
vprof_scope |
Set a specific scope to start showing vprof tree |
vprof_unaccounted_limit |
number of milliseconds that a node must exceed to turn red in the vprof panel |
vprof_verbose |
Set to one to show average and peak times |
vprof_vtune_group |
enable vtune for a particular vprof group ('disable' to disable) |
vprof_warningmsec |
Above this many milliseconds render the label red to indicate slow code. |
vtune |
Controls VTune's sampling. |
wait |
Stop command parsing until next frame. |
+walk |
|
-walk |
|
wc_air_edit_further |
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play |
wc_air_edit_nearer |
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player |
wc_air_node_edit |
When in WC edit mode, toggles laying down or air nodes instead of ground nodes |
wc_create |
When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select |
wc_destroy |
When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). |
wc_destroy_undo |
When in WC edit mode restores the last deleted node |
wc_link_edit |
|
wc_update_entity |
Updates the entity's position/angles when in edit mode |
weapon_showproficiency |
|
writeid |
Writes a list of permanently-banned user IDs to banned_user.cfg. |
writeip |
Save the ban list to banned_ip.cfg. |
+zoom |
|
-zoom |
|
zoom_sensitivity_ratio |
Additional mouse sensitivity scale factor applied when FOV is zoomed in. |
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